Looks quite nice. Could be more satisfying to play though.
It's pretty standard affair with shooting simple projectiles at a target. It's pretty unclear which thing you're actually controlling at any given moment. And the enemy AI is really OP and will just aimbot you constantly so it's more a battle of attrition and there's nothing to do outside of move and shoot.
Decently made but not that interesting or creative.
Play game
Freedom Fodder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #294 | 4.290 | 4.290 |
Overall | #538 | 3.849 | 3.849 |
Enjoyment | #580 | 3.677 | 3.677 |
Creativity | #1482 | 3.581 | 3.581 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Unlike the majority of games where YOU control the Hero, in Freedom Fodder, you take control of one of the ordinary minions that the Hero usually slays en masse. You are not strong, fast, or equipped with extra weapons, but there are many of you.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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