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Tenvader's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #638 | 3.935 | 3.935 |
Enjoyment | #1227 | 3.452 | 3.452 |
Overall | #1422 | 3.516 | 3.516 |
Style | #2732 | 3.161 | 3.161 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each prize after each stage, you merge it to your team to make your team bigger
Development Time
48 hours
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Comments
Thanks for submitting your game to the stream! If you wanted to look at it again in the future heres the vod timestamped to your game
Thanks for playing my game =3 I'm so glad you liked it and thanks for you advices.
This is very interesting game i played so far , So basically we have to play tetris and envader both at the same time!
Very interesting take on theme ! Nice visual style ! No Bugs Found ! Nice sfx looking forward for mobile version of it so i can play it all day!
Thank you =3
Hi. I really enjoyed this game. It's very entertaining, interesting and retro-like. You mixed of Space Invaders and Tetris in a great way.
Thanks for your opinion. I wish I had more time to polish it :D
You can do it after the jam without any hurry.
I liked this game quite a lot! Its a genius combo that I think could honestly be further developed into a full tetris-like. Great job!
Thank you so much =3
Really clever idea / combination of genres, and I like the conceptual design generally a lot! However, I think I had some clarity issues; I didn't notice the differing types of bullets being shot at me until I was close to the end, and I also quickly forgot to rotate. A tutorial would have been great, but totally understandable how you wouldn't have had time for it. Great work overall!
Thanks for playing my game =3
very smart combination of the two genres, it would be cool to see you expand this game !
Thank you =3
Really cool game combining the concept of two great games, also taking on this game jam's theme. Well done! You can also play my game and share your feedback.
I played your game. Really like it
Really cool how you combined the two mechanics. The change of pace between the two game-plays is really interesting, and the game is really polish for a 48h game jam. Good job.
I do have some comments though. The two enemy's bullet types can a little bit hard to distinguish. And the differences between the movement of the bullets (smooth) and the blocks (snap to grid) is a little bit confusing.
Goodluck with your game :))
Thanks for playing. :33
Very very cool ! Really enjoyed the mix of Space Invaders and Tetris, and it was well executed. Solid entry overall.
Some issues I had though: there’s no indication of a block’s health (maybe add cracks or change the brightness of the color depending on damage), and depending on the shape of your team and the ennemy placement you could get softlocked (see image, maybe make ennemies move more across the board)
Thanks for playing and your comment. It's really help:3
Really fun game! I liked the trade-off on having to decide whether it's better to get a new upgrade as it makes you more powerful but it also takes you closer to the red line (which would be a game over). It would be interesting to see if there could be any more special types of blocks aside from shooting up :)
Thanks for playing my game. However as Tetris game, if you make a line full of blocks, you can delete them. But seem like just a few people found out even though I wrote on the page :V I need to make a tutorial.
Tetris crossover with Space Invaders... Cool. This is a neat concept, wished that it required a bit more movement, but still cool none the less!!
Streamed today!!
Thanks. I saw you playing my game. Seem like it is a little difficult to understand the mechanic for you and everyone. The help doesn't help much :D
GG!
This is an interesting concept! As a tetris addict, I love the building and power-up mechanics that this game has.
It’s overall a really neat idea that would be nice to see expanded upon with more polished controls and player feedback to give the game more “weight” and satisfaction. This has the potential to be very fun! Well done :D
Thank you for playing =3
This was a very fun game! I love classic arcade games, so I might be a bit biased, but still. Some things I think could be improved on in the future:
More juice! The game felt kinda unsatisfying to play, destroying blocks by just spamming the p button feels repetitive, but with more feedback this effect would be greatly reduced.
Controls, it felt really awkward to control and play this game, adding a bit of unnecessary difficulty and annoyance. Especially for an arcade game, smooth and responsive controls are a huge help.
I also think the scaling could go a bit faster and the enemies could be harder. This game is at its best when you have an enormous army fighting a ton of enemies, giving more opportunities to scale and making those enemy encounters more intense would be awesome. Encounters felt slow, and scaling was too infrequent.
Great game, and a ton of room for improvement. Nice job!
Thanks for your feedback. I'll try updating it for more fun. So great that you like it :3
Very clever combination of classic games. I had a lot of fun, it is very well polished apart from the bugs that i found of which apparently i am the pioneer of. Great work!
Thanks. So sad that you meet bugs
Very creative game! I really wasn't sure about it at first, because the in-game help wasn't working for me, and you wrote "S" instead of "D" in the game, but after reading the game page and the comments, I gave it another shot. I'm glad I did! It's very satisfying growing your army over time, and I had tons of bullets flying at the end.
I think the controls could use some work, and I'm not sure I care for the music (it's a bit grating to my ears), but it's a very solid entry. What a cool concept - well done!
I thought I changed all the S to D :| but thank you anyway for playing and feedback
Once i started I did not think it could that fun. But I was wrong, I replayed it quite a few times because it just felt great! Atmosphere was nice and well fitting. And whole game was just satisfying to play.
Only feedback I could give is that it is possible to get stuck a bit on around 9-10th stage, when map expands. I got an enemy in the side position while my closest gun was few squares away from the corner and I couldn't shoot it down and had to restart.
Despite that it was very well executed idea, so well done. Looking forward for more after the jam!
Thanks for playing. Surely the behavior of enemies' blocks needs more flexible. Even though there is a time countdown for each stage
Fun idea, needs more enemies though, but maybe I didn't get far enough
thanks for playing
It's quite marvelous what you accomplished here in these few days. It really has tons of replayability, Good job!
Thank you
original idea really liked it
rate my game!