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Game's Take on the Theme
Our game features a spinning platform in the form of a record player, as well as rotating bosses when the song runs out.
Did your team make the majority of the art and music during the jam?
All of it!
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Comments
I liked the game because it have "breaker" on it and is the best word that can be used on a game tittle
I came in purely because of the cover. The artist is a master of his craft. The musical accompaniment and its variety are surprising. But the gameplay is crude. There is no impact from the blows. Bosses are not particularly different from each other. But the potential is huge.
Thank you!
I liked the idea of the game, it's really inspiring, but realization is bad. You just appeared and you suddenly has to dodge the projectiles, game is too hard from the beginning, especially without tutorial. Also it lacks of sfx besides the music (music is good actually). Also 2d sprites and 3d music box do not match together.
Great art and concept! Somehow the boss disappeared and the music stopped in my fist try.
This is an absolutely beautiful game, I love the style and artwork, the animations are fun and I can totally get behind the concept that this game is going for.
However, I genuinely think this game is not functional in its current state. When I first played, I was immediately flung out of bounds by the boss and had to restart the program. On my second try I basically ignored the fast forward and slow down mechanic and just stood on top of the bosses and mashed attack until they all died. I was also allowed to stand in the center of the record, which let me avoid all obstacles without worry.
I really love the concept for this game and the presentation made it easy to stick with the game to completion despite the issues but the gameplay really needed more time in the oven.
Gameplay was a bit confusing for me, but i DID enjoy the care and effort put into the art and sound design. Enjoyed the art book inclusion as well.
I absolutely Love everything about the style of this game. it is peak art. i soooo wish you had more time to make this. there are some bugs i came across like missing textures (at least thats what they looked like to me), and i also had a bug that made it so i restarted the game with super low health everytime i died. the movement feeling floaty is understandable since she is on rollerblades and also on top of a rotating object but it adds so much to the difficulty since parts of the game can get pretty fast. thank you for this game seriously. i'll be playing it a little more after this comment and try to beat it but please work on it after the jam i will be looking out for it in the future if u do. great job
Loved the art pick, also the controls are amazing, really smooth game
I want to say I really like the artwork and effort that's been put into this. Attaching an artbook to go along with the game is a really nice touch.
The music once you actually get into the game is really good it just felt a little odd that there's no audio at all until you actually get in.
To be honest it's a little rough around the edges and clearly needs a bit more time to finish up properly. There's no real feedback on whether you or the enemy gets hit by an attack at all. It took me like 20 seconds to even realise I was doing damage to the boss at all before I noticed the health bar on the bottom right going down.
The actual concept itself of fighting while dodging stuff on the disc that's spinning around is really cool and I could tell while playing that it could be fun.
Somehow I managed to clip off the side of the disc and wasn't able to get back on so I had to restart the game.
When I defeated the vampire boss the game just stopped giving me new bosses so I'm not sure if that means I won or if it just bugged out somehow. I also noticed quite a few effects where the enemy just had a big default square attack and a few of the particle effects didn't look finished.
A custom font and UI elements for the buttons at the start of the game would go a long way as well. You've already got custom UI for a lot of other elements so it would tie it together well.
Overall It's a good concept and I would like to see it fully realised with more time!
The thumnail art is insanely pretty!
I really like the music and art in this one, however, the controls felt very awkward and floaty, and I could barely tell what was going on. There also seems to be a bug with how the game stores or resets your progress, I think it was just skipping around or something? Also, the lack of player feedback when getting hit, hitting things, or progressing, etc, made it quite hard to keep track of the gameplay loop.
I do enjoy the concept here though, good work!
Thank you! we look foward too smoothing the experience, thanks for all the feedback!