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Big Little Feud's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #78 | 3.818 | 3.818 |
Overall | #202 | 3.091 | 3.091 |
Gameplay | #265 | 2.636 | 2.636 |
Audio | #268 | 2.636 | 2.636 |
Theme interpretation | #315 | 2.455 | 2.455 |
Innovation | #359 | 2.182 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/dannanvazquez/GitHub-GameOff-2023
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Comments
It's uncomfortable to be in aim mode. I suggest that you only must press the right buttom of the mouse to change to free camera mode to aim mode instead of need pressing the button to don't return to free camera mode.
Some great features in the game. Different types of arrows, some dialogue to explain what's going on, really well done models and art style. Was there a way to recharge health? And the melee fighting was a little blunt. The animation seemed like it was a little off from the movement of the character... which led me to struggle a little bit with depth perception for some reason. A lot of great stuff to work from in making a full scope game.
Nice work. There are some ambitious ideas here, but overall the gameplay didn't connect with me in the same way the art style did.
I just have 1 question. WHY HIDE THEM HELMA. Just give it to me.
jokes aside I did not understand where to go. It was just like a doom game with pretty graphics. I just killed everything in my path. I found a way point that I think was leading me to the boss but it went nowhere.
Also taking items from the chest was a struggle. I get the arrows but I had to jump around a little to get the boots.
Hey, Xentios; Thanks for playing. We didnt know of that bug with the chest ! The low effort solution for that was scatter some signs to lead the player to the boss room, and that should take you to the boss room. IT's weird you couldn't get there, though. We wiill take a look. Thanks
Was super excited to play this one was great fun! CryptidGrove covered most same what I was thinking but for a game jam game very well done.
Great work! Gonna rate the whole UI layout 10/10! Really like your character model and level environment.
Ty for the feedback! Will def play your game, too !
The game has a charming premise but it needs some work, there's definitely potential here if it gets some more work!
A few things to point out for improvement:
-The ground feels like you are on ice at all times, I have no idea how the game is handled but it feels like a force based movement when maybe a translation based one would fit better.
-The explosive arrow makes some enemies lose their collision and phase through the floor while still alive.
And to end on a high note:
-The art direction is super lovely, there's a few minor bugs like the grass rendering with the depth inverted, making it look like the blades that are further away are rendered in front. But the overall aesthetic is lovely, the tiny houses, the fences made out of matchsticks, the enemy design using straws like bazookas and such, it all could feel really really immersive with just a little bit more time to polish! Congrats!
Great game! I loved how the different mechanics felt and how they were required to survive during combat. Elemental arrows are a cool feature too :)
Nice job :D
Thanks for the feedback ! Will also play your game later !