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A jam submission

Crystal MoleView game page

Prepare and Survive a BULLET HELL STORM
Submitted by jijigri (@jijigri) — 2 hours, 23 minutes before the deadline
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Crystal Mole's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#34.2904.290
Overall#44.1744.174
Graphics#74.5894.589
Audio#94.1964.196
Fun#124.1214.121
Theme#194.1784.178
Innovation#893.6733.673

Ranked from 107 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is divided into two phases: the preparation phase and the storm phase.
The preparation phase is the calm, where the player mines and trades to prepare; before the storm comes and chaos happens.

Did you write all the code and made all the assets from scratch?
Yes (with some help from zapsplat.com for a few sound effects)

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Comments

Viewing comments 89 to 70 of 89 · Next page · Last page
Submitted(+1)

I really liked this game! :) 

I played for like an hour and didn’t feel it, the visuals are great, the mole is cute and it’s funny at the start it holds a gun hahaha. The enemies sprites also are good, my favorite is the one that inflates with the time/dmg (I didn’t pay much attention to the reason why it inflates). And the music it’s great, I would listen to it by itself. Only for those 2, I felt this was an actual game and not just a game for a jam which made me stay more than a few minutes

The gameplay is good, I died in my 1st run at low rounds for tank shots, but in my second run I could do everything the game offers. My feedback on this would be:

  • At 1st I thought in that would be nice that you could read what the objects do in a relax way since looking at the shop, it consumes time and at the start it can kill your run since you don’t have much resources and the storm would be rough to deal if you spend the time reading, so a submenu at the start of the game where you can do read all this would be good
  • And the other thing I would recommend is that add an end objective or ending to the game, once you get everything, it gets stale


Other than that, this game it’s my favorite from the jam, I actually thought I would wishlist a game like this on Steam, not in the current state because maybe it needs more balance and other stuff but if this keeps being developed, maybe it can be a great game :D

Balance in a sense of ways to spending resources or adding more craftables, or modifying the SMG because it’s bad in my opinion or the gun it’s a lot better, more in the pink tier (and sorry for not saying the actual name of the guns, I played like an hour ago and for being in a hurry for collecting items, I didn’t read the names haha) At the end of my 2nd run, I crafted the pink SMG and was bad, it kills less than the gun while the pink gun can clear waves with ease or maintain things under control more time.


At the end my inventory was full of the objects that enemies drop, I thought a chest or a way to dispose of all this would be nice. I crafted the double jump, the burst potion, every potion and even the bed, the double jumps feels great but going through 1 space holes in vertical can be a bit painful if you don't have a wall to align yourself, the pink pickaxe feels smooth and the pearls that teleport you to base are great, maybe make it appear a little bit more or that the drop of the tree that you can growth for more of those is higher. Also at the end I did my little farm of berries at the side of the crystal zone haha

I had most things by round 13 and by round 20 I did everything I wanted, my last day was day 22 but I had a great time playing, exploring the cave felt nice and I’m fan of the little text each time you pick or put a block. And it's nice the game without the candles in my opinion, or if you add it, maybe give more time in the calm part


Great job by doing this game in 1 week, it’s amazing! I leave a few screenshot of my gameplay ^^

Developer(+2)

Thank you so much for the amazing feedback! And congratulations on being probably the person who went the furthest, at least from what I heard.

Your feedback is really great, especially the balance feedback because I didn't get a lot of time to balance the game, and it's really helpful to get feedback on the last tier of guns, since I didn't test those as much as I would have liked.

Pausing the timer when the shop is open makes a lot of sense I think, that's a really good idea, and adding chests is absolutely on my todo list.

Really happy you liked the game, and thanks again for the great feedback and the time you spent writing this!

Submitted

Probably I would get another round or 2 before I let the enemies win, but I wanted to test the SMG before that, trying that weapon did nothing and my barrier block got eliminated so fast hahaha

If you keep releasing patches, feel free to let me know to test them or play it, it was fun

Also I forgot to say that it's great that bullets go through normal walls, I don't have to care if there is a wall or not, I just need to shot which make the gunplay fun :)

Submitted

I almost lost track of time while playing. In my opinion very addictive, but I didn't get past "Day 9". The enemies get hard very fast so  I'm missing out some minions/turrets/traps which help me defend my crystal. I loved it very much. Keep the good work up. Can't wait to play a full version XD

Submitted

Cool game, the shooting and enemies remind me of Voidigo

The game loop personally isn't for me but I can see you put a lot of work here

The screen shake felt a bit much at times when digging

Otherwise nice submission!

Submitted (1 edit)

This one has a bunch of game juice! Well done with the art and visual effects. It's not immediately intuitive how to play, but it's easy to learn and then play. There's a great gameloop here.

Submitted

Block game fun!

Submitted

Wow, this game is so polished for a game jam entry! I think that it could be made into a great roguelike, if you continue the development :)

Submitted

This is great.

Submitted

This game is awesome, might be my favourite so far. I hope you take this project further because I'm so invested in this idea!

Submitted

Cool to see another game that went with mining for the calm portion! This is so crazy polished for a jam entry, extremely impressive work. I've gotta think with 80 comments you've gotten every piece of constructive criticism I could think of, so I'll just say really great job on this!

Submitted

Love the idea, looks very polished, and I can see it working very well as a mobile game. Well done!

Submitted

Really cool game, really polished for a game jam, well done !!!

Submitted(+1)

Wow this is such a good concept i hope you keep expanding it, you can really tell this game took a lot of work and amazing job! The music is great. If i had a few issues it would be the fire sound not being changed by the sfx slider and the "calm" period could be a tad bit longer. Otherwise Amazing entry!

Developer

Thank you so much! And I really appreciate the feedback, I hadn't noticed the torch thing before now so that's fixed internally, sorry about that! And I definitely want to play around with the length of the calm period if I update the game

Submitted

This game is litterally SO GOOD. I have no comments, except for maybe more health? I died quikly every time i played. But it's just a suggestion. PS can you review my game too, and maybe leave a comment? I'm 13 and would really appreciate it.

Developer

Hey thank you for the kind words! You can get more health by trading a few resources, but it's very possible that the initial health is too low, I appreciate the feedback!

I'll absolutely review your game

Submitted

I hope you win the jam

Submitted(+1)

The best game I've seen on this jam so far. The gameplay is great, sound effects are awesome, the music is absolute banger and I love the graphics. Overall beautiful and fun game! Soooo When will it release on steam? :DD

Developer(+1)

Ahah you guys are amazing, thank you for the kind words! I dunno about Steam, but if the game places well I don't see why not!

Submitted(+1)

Looking forward to the full release on Steam.

Submitted

Hey ! I had a great time playing your game, it's really satisfying to improve your shelter times after times. The only issue I found is around the game balance which I found pretty hard scaled (around the Day 6 where planets arrives to crush you damn mole body) Aside from that, that was really really fun !

Submitted (1 edit)

Probably one of the best games i've played in this jam. Nearly everything in this is polished to perfection, and I refuse to believe this was made in a single week. I LOVE the pixel art and animations on the game (especially the mole), and the amount of juice in this game is immaculate. The gameplay is very easy to understand and get the hang of, too.

Honestly i would pay a solid $10 for this if it was released on Steam (pls make a full release)

P.S. i also noticed that when you're holding the pickaxe, the sprite bugs out and you suddenly have three arms ;)


Submitted

Great work, blasting away with the gun is fun, cool ideas with the items like the berries.

Wow! Great game! I followed you cause I hope you will develop this game more. The game is awesome!!! I love it <3. I hope you will add linux build because it is perfect to play in journey but my laptop for jouneys has linux (debian) sysyem... I would be glad if you add linux build. Good luck with your future projects!

Developer(+1)

Thank you so much! Man, I'm sorry I didn't get a Linux build in time, I hope I could add one right now but I'm afraid that's gonna have to wait until the end of the jam.

If the game does well and people want more, I'll definitely keep working on it! I have some plans for fun updates :)

Viewing comments 89 to 70 of 89 · Next page · Last page