That's a respectable clear time for a first pass. Well played!
PureKnix
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Super cool game! The modular aspect mixed with a schmup is really attractive. The boss design is really stellar. I had to put this one down for the moment but will come back to it. I did stream it if you are interested in seeing a silly streamer make obvious mistakes:
https://www.twitch.tv/videos/1935300904?t=03h29m45s
Super sweet game! Really enjoyed the game mechanics and art. If you are interested, I did stream it:
https://www.twitch.tv/videos/1935300904?t=02h13m48s
Great game! I absolutely loved the gameplay, especially the actiony platform that involved timely switches between the two states. If you're interested in checking out some gameplay, I streamed it:
https://www.twitch.tv/videos/1935300904?t=02h13m48s
Help! An adorable alien left a bad Yelp review about not having a grill cheese sandwich. Now my business is ruined.
Cute 'space' management game. The art style is a delightful combo of cute and cozy.
I did have one minor browser issue with trying to use the arrow keys. Pressing up and down also scrolled the browser window. Any suggestions on ensuring that doesn't happen? (Chrome)
Fun game, hope you enjoyed putting it together :)
Great work! I really enjoyed the sense of adventure and setting exploration. It really nailed the gameboy soul, IMHO. There's lots of things I loved about this game, but just to name a few:
-Dino aliens (RAWR!)
-Multiple live feeling locales (without getting too wordy on the dialogue)
-Gameplay switch-ups
Thanks for the fun game :D
The cat pics??? NOOOOO. The theme is cute and endearing. I appreciate the contrast of cutesy to very digital. The art, music, cutscenes and gameplay all support this feel really well and are each solid in their own regards.
This soundtrack is amazing! I got so into the jam on the flying sequence, I forgot to play for a few seconds.
I liked the two types of gameplay, bullet hell and speedy track. Controls felt pretty good and responsive. The enemies were fun and unique.
My main criticism is that the oscillation of difficulty felt really big. (In all truth, bullet hells aren't my forte). My smaller criticism is that the dart like bullets are kind of hard to see at a glance.
Great work and hope you're all proud of the submission. If you have some gameplay tips on the bullet hell sections, I'd love to hear them. :D