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A jam submission

R.I.T.U.A.LView game page

A ritual gone wrong ....
Submitted by Bad Piggy (@BadPiggyproduc1) — 7 hours, 20 minutes before the deadline
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R.I.T.U.A.L's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#14.1304.130
Overall#24.0114.011
Presentation#34.1744.174
Concept#33.9133.913
Enjoyment#43.8263.826

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
BadPiggy

Software used
Unity

Use of the limitation
The player has to lure the boss into hurting enemies

Cookies eaten
Quite a few

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Comments

(+1)

Good game!

Submitted (1 edit) (+1)

10/10 Does everything right, the music is pretty mid tho. Improvements include, different enemy types, powerups. For real though, I would love to see a bunch of different enemy types that all harm/help each other in different ways, like a fire elemental that leaves a short trail of fire that also hurts the bats, Or like a skeleton archer that can hit and kill other monsters. and you have to use the growing cloud of bats as a shield.  If the arena was larger you could throw a lot of interesting ingredients in there. and all you can do is

Submitted(+1)

I liked this one, very good controls and nice visuals. The music got very repetitive though, if it was a longer loop, this wouldn't be an issue, but the 5 second loop just gets to be too much. Good work though!

Submitted(+1)

Really creative use of a limitation! 
Audiovidual presentation solid, I liked the unusual color palette.
Responsive and ejoyable controlls.
Great job!

Submitted(+1)

Looks and plays very solid, nice color palette and good use of the limitation. I would have liked to see a way to actually win, but that might be difficult to do without causing any harm. Top notch.

Developer (1 edit)

There isn't any way to win exactly XD. It's an infinite arcade game. It just gets harder and harder

Thanks for playing :)

Submitted(+1)

Nice game, especially I liked the realization of the limitation

Deleted post
Submitted(+1)

Very well polished. Simple and effective. 

Would have loved a 'high score' feature but that's about it! 

Very nicely done.

Submitted(+1)

I dig the 3D/Pixel Art style. Gameplay is simple but fun.

Submitted(+1)

Lovely art, fantastically done mechanics, nice idea, 9.69/10.

I feel like telegraphing exactly when the boss hits could've been better, like flickering the target sprite on  and off.

and It felt like it could've had more interesting floors and walls than a solid color, but hey that is a good shade of purple. (like more things like the star in the middle).

the dodge felt perfect, with a nice animation.

the boss' wing flap animation kinda looks like its flapping inward, but every other animation looks truly stunning.


tldr:  really good game, most likely a competitor for the crown in my eyes.

Submitted(+1)

Quite neat! I liked how the boss starts to get more aggressive the more his minions are killed by him.