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Samurai Sealion

30
Posts
2
Followers
A member registered Apr 06, 2024 · View creator page →

Creator of

Recent community posts

Brilliant little game. The size changing gimmick adds a new dimension to it all.

Fun little game and an intresting application of the theme.

Very nice to see a creativity software piece in the Jam. Could use some optimisation as I got some lag but great for an Alpha.

Got to 3600 points. Fun game and would like to see more of it.

Took a bit of tweaking to get it to work on my end but fun little concept. Though ti feels like it's stuck on hard mode.

Was a bit quick and slippery for me but I can see the start of something in there with some post Jam refinement. And extra points for the pun title.

I could see this becoming a full autorun puzzle game. Very creative having the limbs individually change size.

Bravo, best game I've played in the Jam.

Did take a bit of time to tell myself the arrow keys didn't move but once I got past that, top notch.

Charming little adventure with a great style.

Could use some platforming QOL features like Cyotee time and movement acceleration but definetly in my top 10 so far.

Like the concept but couldn't get to grips with the controls.

Found an under/overflow glitch where is I right then left clicked fast enough I'd get free water.

Very nicely done. Wish the grow/shrink option wasn't on mouse wheel but that's a me thing.

Love the style too.

Cute concept. Not sure if it's a problem on my end but I got no sound.

Very zippy controls but once I got to grips with them it was fun. Perhaps some sort of aiming aide would be good fro a later iteration.

Fun little game. Could use a better tutorial and an exit button but everything else is charming and a good theme fit.

Took me a minute to get how it was scale related ^_^

Very solid and fun game. I feel like I would have spent hours on it as an online game in high school comp lab.

Thanks. I had another puzzle in mind but deadlines and all that.

A slow begining (2 minutes for sunflowers should not be possible as a first interaction) but a solid game taht's good fun.

Feels more of a sandbox than a game per se, but I had fun with it.

A bit awkward to control but a fun concept and a good challenge.

Love the graphical style but the movement doesn't feel right.

Very fun, though could use some controle fine tuning.

Love the concept and the blast jumping.

Best game I've played so far. 


I knew those years of Twilight Princess Picross would pay off.

Very nice style and clever concept but the margins for what's considered a pass are irritatingly narrow.

Very creative, though I got stuck when I kept bonking against a ceiling and couldn't make a jump.

Best concept I've seen so far. Too bad there's no computer player.

Fun concept but very awkward controls and not a good sense of feedback in the fighting.

A bit awkward to control and (at least on my machine) oddly silent but I like the art and the concept behind it.

Would love to see what it can be without deadlines

Very fun little game. Though it's a good thing I remember high school bilogy or I'd have been completely lost on what those upgrades do.

Love the style and feel, but needs some technical touchups. Would love to see a more fleshed out version.