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Sandman Games

43
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A member registered Oct 08, 2024 · View creator page →

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Admittedly its pretty big,  but due to time constraints we couldn't get around to optimization. But its something we'll definitely focus on in the future. Thanks for the feedback and playing our game!

Thanks! we'll be sure to check out your game

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Thank you! We really appreciate it

Thanks! And dont worry, We struggle sometimes too

Thanks for giving the game a try! Very good advice, we'll keep that in mind for the next one!

Thank you! We're glad you enjoyed it. We'll definitely check your game out

Thanks for the feedback! Very valid points. We were short on time so we didn't get the chance to playtest and find all of these issues and fine tune. We're hoping to improve our time management in the future so that this can be avoided!

Regardless, thank you so much for giving the game a try!

A really solid take on the theme, the bosses, the levels and the icons were really well designed and I enjoyed playing through the game. A very polished entry, good job!

Great take on the theme, I really liked the world rotation mechanic. Its very unique. The controls were pretty intuitive, dodging the boss AND the traps was a bit of a nightmare but overall its a solid entry and I really enjoyed playing through it. Good job!

Good take on the theme, the game felt very polished and cohesive. I like the idea that you are the ammo and I liked the clever names of the guns, made me chuckle. Overall a very fun play, good job!

The bosses were really well designed, all the visuals and sounds worked really well together and make a really polished game. The only minor inconvenience is no option to switch to WASD, but after some practice the control scheme became muscle memory too. Overall, good take on the theme and good job! 

Really fun and polished entry, fantastic take on the theme. I really liked the art direction you chose to go in, reminds me a lot of the early flash games. Solid game, good job!

I really enjoyed the spin crown attack, it's a nice take on the theme. With the improvements from the other comments and some polish, this project has great potential. Good job!

Pretty fun game, I liked your take on the theme and the art style you went for. Bonus points for cute duck, good job!

I like the idea and take on the theme and the art was really well done. If you get far enough from the boss though and spam space bar fast enough you melt the health bar. Minor tweaks to the movement and the camera transition in the beginning and I think you'll have a solid project. Good job!

Super fun, loved the take on the theme. Fights were chaotic but in a fun way, overall good job!

Visually stunning! The spin mechanic was done really well, super challenging charging up your shot while running away. Good job!

Unreal entry! From the story to the music to the mechanics , everything is polished. The controls are simple and hitting combos feel rewarding. Good job!

Lots of fun, solid take on the theme. Good job!

The visuals were stunning and the spin after death mechanic is a nice take on the theme. The transition between states (attacking and dodging) takes a while though and sometimes I'd find myself stuck in default pose. Overall very fun game, would love to see a full, polished release after the jam.

I liked the concept of your game and the models look really cool. With some polish I think it could be a really fun game.

Very difficult but very rewarding! Reminded me of the good ol' arcade shooters, very nostalgic. Good boss design, fantastic sound design. Would play again, Good job!

Your health directly linked to your speed and ammo was a really clever design choice, made resource management a top priority, especially in the last boss fight! Overall the controls felt intuitive, bosses were difficult and the cut scenes were chefs kiss. Good job!

Thanks for playing! We really appreciate it. We'll make sure to check your game out too :)

Thanks for checking it out! We die pretty fast in the game too (lol). We'll be sure to check your game out too!

Thank you so much! Yes we'll be sure to check it out

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Thank you for the feedback! All very valid points. Due to time constraints, we weren't able to playtest and find these issues, so we appreciate you spotting its flaws. A bit of an error on our part, you can still aim and shoot, the weapon is just invisible. So the ability to fire  should still be there. 

Also a complete side note: the pause menu is now mapped to P, not esc. So you should still be able to adjust quality settings in game should any issues arise. 

Regardless, thank you for giving the game a try! All feedback is welcomed. Each lesson learned will make our next project even better!

You pretty much summed up everything i was going for with this piece. Thank you!

Thanks! i really liked the outcome aswell. It gave the second half its own flavour

Thank you ^^

Thank you so much!

that's the exact vibe i was going for! Thanks

Thank you Jofes. Really Appreciate it!

Love the arrangement and sound selection of these! very "lo-fi dark fantasy"

Very bold choice using a 7/8 time signature. That decision definitely paid off! The melody works really well when mirrored - almost couldn't tell it was a palindrome. Great Work!

The composition and production quality on all of these tracks are top tier! 

Thank You! The transient synth was what really gave the reversal its own character

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Thank You! That transient sound reversed was a very happy accident 😂

Really Love the drums and chord progression! Great work 🔥🔥🔥

Excellent sound selection and structure!