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Game's Take on the Theme
Every time you reload your weapon, the Spin Mechanic kicks inβa high-stakes gamble that applies a random buff or debuff to your abilities.
Did your team make the majority of the art and music during the jam?
Yes, our amazingly talented team handmade the majority of our assets <3
If not, please link to any asset packs or resources used here.
https://www.fab.com/listings/2ae68053-14c9-4849-9565-2e1d16a595ba
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Comments
I liked the style and the sounds of your game!! Great work on the lighting on the level!!
the only piece of advice I have is to try to balance the lights a bit, too many feel a bit cluttered and it becomes a bit hard to understand what is going on during a battle, but great work!!!
I really like the style of your game (even if Iβm struggling xD)
Well done!
Like the sounds and visuals but I got out of the battle field while dashing and isn't 740 mb is a litlle much?
That was fun! I really appreciate how much effort went into the visuals and gameplay. Great job!
Hello There!
Great game! I like the art and lights! Rated! ;)
Thank you if you visit and rate mine as well!
Keep it up! All the best!
The graphics are incredible, gameplay wise I was like..."where is my weapon?!" then I realize we can shoot!! but yeah still dying pretty fast, but the idea of a fight arena is pretty cool the first boss looked badass!
Thanks for checking it out! We die pretty fast in the game too (lol). We'll be sure to check your game out too!
I know based on other comments you had some issues to be fixed but the project looks really good, I rate graphics over the rest but I like all you did, once you fix the needed things it will be really good game. Also please check my game if you can, thanks!
Thanks for playing! We really appreciate it. We'll make sure to check your game out too :)
Good game. I've voted your game check out my game as well :)
Thank you so much! Yes we'll be sure to check it out
I spawned in and didn't have any weapon so all I could do was walk and dash while the boss attacked me. Not sure if maybe I'm missing something? Based on what I saw, the visuals looked cool, but also the screen felt very cluttered and it felt like there was too much going on to keep track of the boss.
Thank you for the feedback! All very valid points. Due to time constraints, we weren't able to playtest and find these issues, so we appreciate you spotting its flaws. A bit of an error on our part, you can still aim and shoot, the weapon is just invisible. So the ability to fire should still be there.
Also a complete side note: the pause menu is now mapped to P, not esc. So you should still be able to adjust quality settings in game should any issues arise.
Regardless, thank you for giving the game a try! All feedback is welcomed. Each lesson learned will make our next project even better!