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Game's Take on the Theme
Utilized the theme (spin) with boss attacks.
Did your team make the majority of the art and music during the jam?
Yes.
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Comments
Game looks great but there is not much feedback when you hurt the bosses.
I really enjoyed the spin crown attack, it's a nice take on the theme. With the improvements from the other comments and some polish, this project has great potential. Good job!
the mouse sensitivity was really low so i couldnt look around without my mouse leaving the screen
only had 1 hp and the reset was a little abrupt
I like the desings! Starting area couldve used an interesting background to hide the default unity skybox haha
I really like the design of the knight and boss, its so well made, the movement and everything is so nice, I would only advice to have more light in darker areas so that we see better but its really well made. I rate graphics, control and fun on top of everything, but all is cool, also, if you have some time, please, rate my game too, thanks!!!
Health bars would’ve been very helpful, as previously stated by other commenters. I adore the spin crown attack of the frog king!! What a creative approach! The art is lovely but the mechanics feel janky at times. a bit of polishing and music will do the game really well! Great job!
The art and animations are really good. I agree with other posts here saying that it needs on-hit feedback and a health-bar.
Looks like a nintendo switch game or something =D. The game felt buggy.
This game needs on hit feedback ASAP... i loved the menu and animations. also camera was so smooth i liked it. Boss designs fit their personalities . another issue that i encountered each seconde, was hit sfx spamming . but overall it was good
Other commenters mentioned this, but on-hit feedback would be really helpful with the first boss. With the second fight, the dust particles when hitting the boss after their laser spin attack was a nice contrast! In that case the hitbox could've used that extra feedback, I wasn't sure whether I was dealing damage to the hands when they were braced against the stage
The art definitely stands out in this, the bosses are really flavorful and have excellent silhouettes. The contrast in stage design was another highlight, having the change in how the camera behaves depending on the boss definitely helped the fight not feel stale. And the range of attacks was really solid too!
Really enjoyed the boss and arena designs. UI Would be nice to have to communicate if I'm damaging the boss and if it is damaging me. Unfortunately, the first boss spun away and has not come back.
Nice graphics! I wish there was a way of knowing if the knight's attacks hit, since there are no healthbars and the bosses don't seem to react to damage. Maybe you could add screenshake and hitstop when the knight lands a hit.
The final boss has a hit animation that helps, but the first one doesn't. An easy fix for sure!
I really liked the boss animations! I missed having music and SFX, and not showing the health bar was a bit of a downside. But overall, I loved the game!:))
Yeah SFX and music was not our strong suit hah. Definitely will need to add hit marker or health.
Boss animation is really cool!
Thanks!
Cool art. The boss attacks were nicely done; with the telegraphing and drop shadows as aids for the player but also the screen shake and dizzy animation for the general feel of the attack.
More SFX would have been nice, but even in there stead a little bit of music or just plain ambiance, I feel, would add a lot to the environment.
The opening menu was cool with the options too.
PS My cursor was also somewhat annoyingly visible the whole time.
Still a fun game, though.
Yeah, we were both too confident on the SFX and music part until we got down to it near the end. Next time we will just get someone that can focus on that haha.
I noticed the cursor when it was too late as well. Easy fix but definitely annoying.
I like your art style :)
Thanks!
Animations are cool. And the frog king fight is pretty fun. Good Work.
Thanks!