So many games in one! Absolutely incredible that this was done in 48 hours! Bravo!
Play game
Terminated's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #318 | 4.093 | 4.093 |
Overall | #390 | 3.938 | 3.938 |
Presentation | #481 | 4.140 | 4.140 |
Enjoyment | #743 | 3.581 | 3.581 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You create the game instead of playing(sort of). There are also minigames which fit the theme
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
At first, I thought you had created a small game editor. But after trying it out, I realized it was another interpretation of the theme. The code assets on the left side are done very well.
Fun set of minigames, very cool that you implemented multiple takes on the theme. It would be nice if the games had a bit more leniency: get control of the next pipes just bit earlier, slightly bigger hitbox for the car and asteroid. I think it would improve the overall experience and encourage more skilled play rather than spamming to hit that one last chicken. Had fun with this one nonetheless, good job!
Interesting concept! 😄
The dog really had quite the personality! The minigames were fun, and fit the theme well!
Nice game! 🙂
Yay, I did the inversed flappy bird!
Game: Good you did, now do it again but faster.
That was tougher, took time, but I did it!
Game: You will be terminated...
A nice idea to make a game cyclic thoXD
It feels polished and it was fun to play!
Aside from the reverse Flappy Bird game being oddly fiddly, it's a fun time! Interesting concept/premise, too, though I would have liked to see the minigames a bit more connected to the "reverse engineering" idea. Jam time limits & all that seem like they might have gotten in the way of y'all there.
The graphics of the game is great with an idea that was executed pretty well! I think I notice the flappy bird level get easier after each failure; I wonder if the pipes stay the direction the player moved them when you have to restart the level, or maybe I'm imagining things. cool game 👍
I played all the levels! It clearly kept my attention for a while :D Music is a jam!
Cool game! Though unfortunately I didn’t end up finishing it on account of the Flappy Bird minigame. I don’t know if it was maybe an issue with the WebGL version of the game but the pipe movement there felt very janky, and having to restart the level every collision was quite harsh. I reckon that minigame could’ve used a bit more playtesting or maybe checkpoints at least.
Flappy Bird aside, I’m quite fond of the theme and look of the game. The green computery tint it has is very cool, and the code typing on the side does a good job of keeping with your theming, and now that I think about it also vaguely reminds me of a dream I had months ago. In other words, very fancy looking game.
Additionally, I love the doge. To be honest, I clicked on the game because of the doge. Much wow, very game, many code, and good job!
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