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Homeship's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #107 | 4.385 | 4.385 |
Overall | #518 | 3.699 | 3.699 |
Originality | #991 | 3.577 | 3.577 |
Fun | #1380 | 3.135 | 3.135 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Duct-tape joins together everything!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Delightfully presented, but the gameplay left me confused. I didn't understand what my health was, or how the duct tape interacted with that, and after the first level it was impossible to avoid hitting anything.
Great idea guys, sfxs were also very good, controls felt nice too, keep working on this one :D
Very cute game and I love the art style! The tutorial was perfect but once I started the game it was too difficult. I never made it to the lava lamp before seeing a game over. Maybe a little bit of a lighter first level would be helpful. Great work!
That looks awesome, but I feel like the collisions weren't always... working. Not sure. Overall had a lot of fun!
NIce cute art, reminds me of pixar in the old days. I liked the twist on the classic infinite runner type game.
Super cute, and I loved the tutorial, but I was totally lost after that. I tried over and over, but couldn't even make it past the first couch! Seemed totally impossible to avoid hitting things in such a tight space.
Thanks for playing and your feedback! It's OK to hit things if your ship is plushielded! Grandma will be mad if you break some vases, but you're just a child, so it's not that big of a deal. It is impossible to avoid hitting things, but that is by design. The pillows will protect your ship.
Thanks for feedback. You can actually skip second level (which is the hardest one because of my mistake) and go straight to level 3 through the main menu.
Charming and clever! oh wow
the music is really fun and fits perfectly with the game childish feel, well done!
so awesome art and idea for the game! it's rare to see such nice art. i really enjoyed playing it!
What a wonderful game!
What a lovely art! The game was fun and pretty clever! Good work on finishing the jam with such a solid game!
great game with a lot of charm, loved the characters
Great theme on an otherwise simple game. Sometimes, that charm is all it takes to be memorable! Well done! Unfortunately, the actual levels felt pretty weird to play. Not only were there tons of hazards, I felt bad hitting things. But the design forced you to break things. I didn't get that I should be doing that from the tutorial.
The game looks really nice. Again, that theme is great. For 48 hours, this is fantastic. Good job!
What a cute game! Love the artwork! It's pretty neat that the mechanic that gives you protection, also makes you easier to hit! It did take me a couple tries to understand why I was losing (because a nonplushie part of my ship got hit).
Great work!
Really lovely concept, I was a little confused about the vases, it could have been communicated a little more clearly that they were allowed to be broken (the story text implied I should avoid breaking them). Art and controls are solid, music is great, and story was adorable! Overall I really only have the critique above. Awesome job!
Thank you for the feedback. We wanted to add some sort of score system and a penalty for destroying the vases, but it felt fun enough to just go and break things, so we did not make it a priority. We should have added dialogue to stress that though.
Adorable theme. Level 2 was super difficult though! Great fun little dialogue during the tutorial :D
Really solid game, only gripe I have is that the difficulty was too hard, mainly due to information overload. Perhaps you shouldnt have introduced all mechanics in the first level and go for a more, introduce, elaborate and repeat kind of system. Overall a really charming game though, with a lot of potential to become something more.
Good Job!
Incredibly charming, wholesome game with some really well-polished visuals and cute dialogue. The duct-tape idea was clever and the mechanic worked well! The levels' difficulty was a little inconsistent but they were short enough that it didn't bother me when I had to repeat a few times. I could definitely see a game like this being a nice little mobile game and would be interested to see how you'd expand the game with more time.
Great work from your team all around!
Fun take on the theme, getting some katamari vibes. Fantastic presentation and polish!