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A jam submission

Recognition LoopView game page

Submitted by Mono (@MonoGameDev) — 1 hour, 6 minutes before the deadline
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Recognition Loop's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#24.6004.600
Gameplay#34.3604.360
Overall#44.2674.267
Theme#64.4004.400
Music#403.7603.760
Black and White#634.7204.720
Art#823.7603.760

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

God I suck at puzzle games. But the concept is so creative I just wanted to keep going. I just love how polished the game is, from the zooms on the player to the little wobbly animation, it's a really great entry!

Developer(+1)

Thank you very much, this really means a lot to me <3

Submitted(+1)

Extreemly good puzzle game! It had my brain working a lot! I would suggest maybe adding a feature when you can scroll the bar at the bottom to see if you already went to that position! But otherwise the music was very well made! The sound design is very good and the art is very cute! 

Developer(+1)

I'm so glad you liked the game!
And thank you for the critism, you have a good point there! I will most likely add a scroll bar :)

Submitted(+1)

Really clever puzzle game!

This reminds me somewhat of the game Baba Is You. Not necessarily in mechanics but in the overall presentation of the game and puzzles, which is really well done. Also much like Baba Is You, this game totally fried my brain.

I was stumped after a few levels, and it took me a little while to understand how the game worked at first. However, each time I solved a puzzle I felt like the answer was sensible and the puzzle was cleverly constructed, which I feel is very important for any puzzle game.

Also visually speaking, I liked the sprites for the different puzzle elements and the player. The designs were simple but distinct. I also liked the music and sound effects used. They fit the tone nicely without being too repetitive.

Really well done!

Developer(+2)

Thank you very much for the nice feedback <3

Baba Is You is one of my all time favorite games, so it definitely was somewhat of a big inspiration for me!

I always loved how clever Baba Is You did put it's core mechanic into presentation at the beginning of the game. Because at first the idea of taking and giving behavior from/to different level elements - even if they shouldn't fit at all - is so absurd and funny that it instantly catches you. And only a few levels in, the game flexes with how many possibilities it's core mechanics does bring with itself. Making you hungry for exploration!

I wanted to have an awesome catch too, that's why I designed the throwback mechanic. As a player, you just see the level as a whole and memorize it to a certain degree. But when you move, your view is limited to just a 3x3 tiles area. So, it's kind of a brain f##k when the camera zooms out again and you realize, that you did end up somewhere entirely else as where you expected. And I imagined that effect to be very absurd and funny too and therefore suitable for a good catch, to already hook most players in the first minute.

In regards of possibilities, I can obviously not keep up with Baba Is You's core mechanic, but my concept did still bring a few very cool sideeffects with itself. Like for example, that it does already have a natural reset function, when walking out of the level (and therefore also not having a requirement for level borders) and stuff like that. Even if useful sometimes, in first place those are limitation of course, that I had to use, to design some interesting levels.

And that's what I love the most about Baba is You. Most of its level designs are soooo extremely well done and just fun to play! Because nearly every level does have some kind of fascinating twist to it. Most of the time, you do roughly know what to do, but your approach does break down at some point. But the levels are designed in such a clever way, that it just makes click at some point and you realize, that you had to view the problem from a different perspective! And I tried to design my levels in a similar way!

Seemingly obvious solution > Confrontation with problem > TWIST,  that can solve the problem > Reward

You, comparing my game with Baba Is You is probably the biggest compliment I've received so far. Thank you very much :)

Submitted(+1)

You're very welcome! You've clearly put a lot of thought into the game and it shows.

The throwback  mechanic definitely works as a hook for the players like you said. The progression from just trying to understand how the game works to solving the first puzzle is really engaging. I also did like how the throwback mechanic was its own reset function. Any time I got lost I could just move in a direction I knew was incorrect to start over.

Again, really well done!

Submitted(+1)

Grate game! Very original, suits the theme very well, I think you can publish it with little to none improvements. Solid game! 5/5

Developer(+2)

Thank you very much!

I'm not entirely sure yet, if I want to publish a non jam version, but if so, I'll definitely add more content and make some basic improvements.

I'm happy you had fun with my game :D

Submitted

Amazing game! I couldn't get past level 4 but I really like the hidden strategies in this game, in that sometimes you want to delay pushing a block or pick up a key to "keep it in reserve" for moves in the future. Also it was super cool that you can leverage the objective (the flag) as part of the strategy. 

The only slight nitpick would be that once you have a lot of configurations that were visited once, it goes out of the screen and you can't scroll back to look at where you've already stepped.

Developer

Thank you very much for the nice feedback <3

And thank you for the criticism too, because that's definitely an important design flaw to point at! A friend made me attentive to it too and I'm planning on adding that feature in the future.

Submitted

Loved this game! I'm actually proud of myself that I managed to beat it without looking at the playthrough video. Great submission!

Developer

I'm really glad you liked it <3 And it's awesome that you beat it on your own!
The levels did turn out a lot more difficult than I expected, but people are often telling me, that it feels good when you still manage to beat them.
So I'm just very happy, that that's no obstacle that keeps people from having fun with my game

Submitted(+1)

the mechanics were soooooo clever. well done on that puzzles. I couldn't go more than the 2nd lvl, Im kinda noob xD

Developer (1 edit)

I'm glad you liked it! Two of my friends told me they may post a playthrough video soon and I personally really love their commentary. I'm planning on posting it on the games page for those, who couldn't finish all levels :D

Developer

It's up now! With english subtitles

Submitted

300 IQ game, great puzzles and level design. Nice work.

Developer

That's nice of you, thank you so much :)

Submitted

Pretty much a standout game. Very solid concept. And the music is standout. Very many good aha moments, and overall all 5 stars from me

Developer

Thank you very much!!

Submitted

Nice idea. Has a good puzzler feel and is cutie too. Well done.

Submitted

Incredible game design, level design and hard puzzles. Really cool dude.

Submitted

My first all-5s rating. Incredible concept, challenging levels (I couldn't make it past 5), and great minimalist artwork. Music fits perfectly and doesn't distract, the SFX are great as well! I don't have much to say other than very well done!

Developer(+1)

Thank you so much <3

Submitted

Wow this game was epic (while a little hard haha), a really interesting take on the concept. My only criticism being the zoom in and out animation got a little repetitive, other than this one nit pick, I really like it!

Developer

I'm glad you had fun!

At first I thought, I'd map the zoom-out to some key. But I liked this solution better. Do you think the zoom-out is too slow and therefore feels tedious to wait for at some point?

Submitted

Yes, I agree that it's a little slow. Only a minor nitpick as I say though.

Submitted

this game is nuts, im not even going to try to finish all 6 levels today cuz i dont want to spend 10 hours on the same puzzle hahahaha.  But SUPER ORIGINAL concept, really liked.

Developer(+1)

Thank you very much for the positiv feedback :D 

In case you are still interested in the later levels, some friends posted a playthrough of the entire game with english subtitles

Submitted

Very nice, cool idea and slick execution

Submitted

Love the main mechanic, even though it took a bit to get used to, some of the solutions really got me thinking.

Submitted

A very creative and innovative concept put to good use in a handful of clever puzzles. Along with the clean graphics and catchy tune, it comes together very well. I would say my only criticism was that there weren't enough levels, but truth be told I'm still stuck on level four. Well done, definitely one of the top contenders in this jam.

Developer

I'm very happy that you liked the game!

If there is interest, I might add more levels once the rating is over

Submitted

Great concept of the game, I love it very much. However, the game is very laggy (idk maybe it's only for me)

Developer(+1)

The lags are very unfortunate! So far this is the first complaint I got about it. Hopefully it's nothing that occurs widely.

Though, I'm glad you liked the game elsewise :D

Viewing comments 21 to 2 of 21 · Next page · Last page