Lack of inertia related to directional movement. Right now it is a very snappy stop in mid air when you let go of left/right movement. Not necessarily bad but some drift may make it feel better.
This is true. It makes the jump seem less realistic, but allows for more control of the character. I want to leave this in for now, and see how it feels after creating more complicated levels and obstacles.
My intention is that the player will be able to do more difficult looking platforming, without too much difficulty. To make it more approachable to casual gamers (like me).
If it results in to low of a skill ceiling, or other play testers don't like how it feels, we'll look into adding inertia. It's an easy change; Godot has a variable that can adjust this in the CharacterBody2D.
Thanks for the feedback!