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Pupils's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How cohesive is the game art (do all visual elements work well together)? | #3 | 4.684 | 4.684 |
Is the art appealing (do you want to spend more time in this world)? | #4 | 4.316 | 4.316 |
Do the animations/effects improve the player experience (game juice!)? | #6 | 4.368 | 4.368 |
Overall | #7 | 4.179 | 4.179 |
How well was the Theme implemented? | #20 | 3.895 | 3.895 |
Did you enjoy this entry? | #21 | 3.632 | 3.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which team were you in and what was the modifier for your team?
Team - Simon CB
Modifier - More is More
Which game engine did you use?
Godot v4.2.1
If you are chosen as the wildcard will you continue in the competition?
Yes
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Comments
The spectacle mechanic was implemented very well, and I liked how well the mechanics of leading the tiny creatures and switching worlds was implemented (especially on the main menu)! I'd suggest allowing the player to switch to a different spectacle color, even when they have the "circle" spectacle up, by clicking on a different color on the wheel, rather than having to right click to cancel.
gAME LOOKS GOOD WOULD HAVE BEEN MORE FUN IF MY JUMP WORKED TWT
The jump wasn't working on my laptop, or another laptop, but it worked on my desktop. Well done game that was well polished and looked great!
unfortunately, I can rate this correctly but from what I have scene I think it looks fun lol ,
I tried brave(Chromium based), fire fox and edge just because
I also tried windows and I get the same thing I can jump high enough to clear any obstacles, the only way I do is if I hold jump and reset or change the colors or spectrum or whatever its called lol but level 1 does not have that so I cant progress
But if I had to guess maybe the gravity system(does it scale in any way ?), that's the only thing I can think of, anyways my laptop is Windows 11 ryzen 9,16 GB RAM, don't think that's a problem but you never know
I love the way you change colours its super satisfying. Unfortunately I ran into the jump bug as well so I couldn't play too much, but the aesthetics are awesome great job :)
So good! wish there was more to play
Looks like I unfortunately ran into the jump bug as well (tried on both Chrome and Firefox, also I'm on Windows 10). Like others though, I don't hold it against you too much, because I can tell there's a lot of polish and juice in this entry! I really wish I could play it properly, let me know when you get the jump fixed.
This art style, with all the juice, flows together really nicely! I enjoyed how it showed a preview of the next color as you were picking it, that was a cool effect. I wish the little following squishy guys had more of a function however, maybe pushing buttons, just doing something other than "follow player". I also liked how the UI looked in the corners, and the animation when hovering. Great entry!
I managed to reach the end and get to squish school. The spectacles are a great game mechanic and I liked the colours, rounded edges on platforms as well as the general squishiness of the characters
Amazing entry!! I am really looking forward to you continuing this in round 2! I really loved it!
Thanks!
Do we continue to develop the same game throughout the rounds?
I was under the assumption we were making a fresh game for each round.
That would be nice if I can just run with this idea. I don’t know if I have enough time to get another off the ground 🙂
it depends and we dont really know. last year round 2 was either same game or new game. its up to the host and we wont know until they post! I hope you can because its an amazing idea!
I LOVED this one. The visuals were so good. Very impressed with the way you could look with a lens before activating. All the stars for this.
Thanks! Loved seeing your game on stream. You probably have one of the most visually interesting/appealing games in the jam.
Good luck with the rest of this round!
Love the smooth animations and masking!
Thank you.
The animation of the player was one of my primary focuses this year.
Most jams my player character is just a jumping square. So this jam I decided I would make a jumping blob 🙂
I also had the jump bug so I couldn't play the actual levels (tested on both firefox and chrome). However this is such a cool concept and everything else is so well executed that I can't hold it against you or the entry at all.
Animations are super juicy, the lens effect on the spectacles is incredibly well implemented. Also the music fits really well with the rest of the aesthetic.
Great job on this one and good luck for the rest of the jam!
Thanks for the kind feedback!
In an effort to track down the cause of this jumping issue, would you mind sharing what OS you’re playing on?
Windows/Mac/Linux?
Hey, playing on Windows.
Did also test the .exe after my comment and had the same issue.
Cool entry ! The switching mechanics is a bit tedious and i would have loved to be able to pass just by hovering the circle (not changing the whole level). Anyway the idea and artstyle are amazing. Good job !
Thanks, and I completely agree.
I had keyboard shortcuts during development which would choose a lens automatically, but I removed them because quickly swapping between layers could cause some transition issues.
Hoping to get those shortcuts implemented after this round ends.
Holy cow, I'm extremely impressed. This game is so polished and satisfying to play. I absolutely love the core mechanic and I would play so much of this in a full game.
Also stoked to see a fellow vector artist! Best of luck to you in the round, though there's no way you're not getting through in the top!
Thanks for the kind feedback. Vector art is the only art I can handle as a programmer 🙂
Good luck with the rest of the jam!
I can't seem to figure out how to get past the first level. Seems like it's not jumping high enough?
Sorry about that. I’ll take a look and see if I programmed something game-breakingly wrong. Is there any chance you weren’t holding down the jump key long enough?
I implemented a “jump-cancel” if you release the key before the jump’s apex.
I held down w and jumped repeatedly. Eventually after 20-30 jumps it did jump high enough to get over the first wall. I'm playing the web version in Firefox and also same results in Edge. Maybe the jump cancel is mistakenly taking effect for all jumps?
I’ll have to add a note to the game page. I did test the game on chrome/edge/firefox on two different machines. But Godot 4 web exports are unreliable at best right now.
Thanks for letting me know!
You're welcome. The art and animations look really great.
I saw you posted your code on github so I took a quick look. I don't know if this is the cause or not, but could it be that the random offsets you're applying to the player position are affecting the jump? Only reason I think it might be related is because the jump does seem to go full height sometimes, so I could see the issue being tied to a random variable.