The spectacle mechanic was implemented very well, and I liked how well the mechanics of leading the tiny creatures and switching worlds was implemented (especially on the main menu)! I'd suggest allowing the player to switch to a different spectacle color, even when they have the "circle" spectacle up, by clicking on a different color on the wheel, rather than having to right click to cancel.
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Pupils's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How cohesive is the game art (do all visual elements work well together)? | #3 | 4.684 | 4.684 |
Is the art appealing (do you want to spend more time in this world)? | #4 | 4.316 | 4.316 |
Do the animations/effects improve the player experience (game juice!)? | #6 | 4.368 | 4.368 |
Overall | #7 | 4.179 | 4.179 |
How well was the Theme implemented? | #20 | 3.895 | 3.895 |
Did you enjoy this entry? | #21 | 3.632 | 3.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which team were you in and what was the modifier for your team?
Team - Simon CB
Modifier - More is More
Which game engine did you use?
Godot v4.2.1
If you are chosen as the wildcard will you continue in the competition?
Yes
Comments
gAME LOOKS GOOD WOULD HAVE BEEN MORE FUN IF MY JUMP WORKED TWT
The jump wasn't working on my laptop, or another laptop, but it worked on my desktop. Well done game that was well polished and looked great!
unfortunately, I can rate this correctly but from what I have scene I think it looks fun lol ,
I tried brave(Chromium based), fire fox and edge just because
I also tried windows and I get the same thing I can jump high enough to clear any obstacles, the only way I do is if I hold jump and reset or change the colors or spectrum or whatever its called lol but level 1 does not have that so I cant progress
I love the way you change colours its super satisfying. Unfortunately I ran into the jump bug as well so I couldn't play too much, but the aesthetics are awesome great job :)
Looks like I unfortunately ran into the jump bug as well (tried on both Chrome and Firefox, also I'm on Windows 10). Like others though, I don't hold it against you too much, because I can tell there's a lot of polish and juice in this entry! I really wish I could play it properly, let me know when you get the jump fixed.
This art style, with all the juice, flows together really nicely! I enjoyed how it showed a preview of the next color as you were picking it, that was a cool effect. I wish the little following squishy guys had more of a function however, maybe pushing buttons, just doing something other than "follow player". I also liked how the UI looked in the corners, and the animation when hovering. Great entry!
I managed to reach the end and get to squish school. The spectacles are a great game mechanic and I liked the colours, rounded edges on platforms as well as the general squishiness of the characters
Amazing entry!! I am really looking forward to you continuing this in round 2! I really loved it!
I also had the jump bug so I couldn't play the actual levels (tested on both firefox and chrome). However this is such a cool concept and everything else is so well executed that I can't hold it against you or the entry at all.
Animations are super juicy, the lens effect on the spectacles is incredibly well implemented. Also the music fits really well with the rest of the aesthetic.
Great job on this one and good luck for the rest of the jam!
Cool entry ! The switching mechanics is a bit tedious and i would have loved to be able to pass just by hovering the circle (not changing the whole level). Anyway the idea and artstyle are amazing. Good job !
Holy cow, I'm extremely impressed. This game is so polished and satisfying to play. I absolutely love the core mechanic and I would play so much of this in a full game.
Also stoked to see a fellow vector artist! Best of luck to you in the round, though there's no way you're not getting through in the top!
I can't seem to figure out how to get past the first level. Seems like it's not jumping high enough?
I saw you posted your code on github so I took a quick look. I don't know if this is the cause or not, but could it be that the random offsets you're applying to the player position are affecting the jump? Only reason I think it might be related is because the jump does seem to go full height sometimes, so I could see the issue being tied to a random variable.
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