Play game
Thrown n' Explowned's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you enjoy this entry? | #5 | 4.000 | 4.000 |
Do the animations/effects improve the player experience (game juice!)? | #38 | 3.393 | 3.393 |
Overall | #39 | 3.271 | 3.271 |
How well was the Theme implemented? | #45 | 3.143 | 3.143 |
How cohesive is the game art (do all visual elements work well together)? | #46 | 3.464 | 3.464 |
Is the art appealing (do you want to spend more time in this world)? | #59 | 2.357 | 2.357 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which team were you in and what was the modifier for your team?
Team Endmark. The modifier was 2 buttons and I know it's not the most creative, but one button (left mouse button) is for throwing and one is for exploding (right mouse button).
Which game engine did you use?
Unity
If you are chosen as the wildcard will you continue in the competition?
Yes 100%
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very lovely game! It fully flaunts its minimalistic art style, putting the game at the core of the experience. However, this game demonstrates that minimalist graphics aren't bad, by using parallax stars, particles, screen shake, and a trail behind the player to give a certain weight behind your throws and explosions. Keep it up in round 2!
Thanks!
Really fun and addictive ! Reminded me of those good old yeti games. Good job !
Thanks! Im glad you enjoyed it!
Love a good ragdoll sim :D You did a great job with this one, and I’m amazed how much you got done during the jam.
Really nice job!
Thanks! Im glad you enjoyed it.
I really enjoyed this!! The physics and effects are great, and the gameplay is really fun! It's been great seeing your progress, and I think you should be super proud of your entry, you've done a great job!
Thanks! I'm really glad you enjoyed it. It's been great having you guys supporting me along the way.
Very satisfying and fun ragdoll throwing game! I know you said it wasn't the most creative use of "2 buttons", but I disagree: I think you implemented only two buttons in a very clever way that was simple to understand, but still provides a good amount of fun in experimenting with the best angles and timing of explosions to make the ragdoll fly farther and higher. Well done!
Thanks! It means a lot to me that you enjoyed it.
The way the ragdoll looks is amazing, its so satisfying to chuck it lol. I would like to see some more content for this, its already a a decently fun game loop! Nice job!
Thanks! I really appreciate it
The physics work really great, I like how the character can bounce on the floor and how easy it is to get into the game
Thanks! It really motivates me seeing people enjoying my game
This is one of the most fun ones I've played so far. Something so satisfying about yeeting a stick figure. Great job!
thanks! That's what I was going for
tbh I played until I hit 15k and then I stopped myself very fun entire but The art is a bit lacking all the effects are nice, the only think I have to say, is difference between atomic bomb and the normal bomb?
Good job and good luck
Thanks! You could say the art was lacking but it's kind of just the style I was going for in the game as I would allow me to add more content in the limited time. Anyways, thanks for commenting, good luck!
You created a fairly addictive game. I could spend a lot of time in it, but I have to move on playing all the other games.
thanks! I appreciate it
Fun game! Very addictive with some nice vfx :)
thanks! My goal was for it to be more fun with basic graphics
Extremely fun! I played it for a long time. Great audio design, all the visual effects also look awesome. Very well done!
Thanks! I'm glad you enjoyed it. I was thinking that I was gonna get knocked out but now I'm not sure as everyone seems to like it.
Nice job i thoroughly enjoyed! The nostalgia to old flash games was great. the physics felt clean. great job!
Thanks! I really appreciate it. I can't really take credit for the physics as unity handles them. The game is inspired by some old mobile and flash games.
For such a simple idea it’s surprisingly fun. The upgrades made it very addicting. I would love to see more from this game. My favorite so far.
Thank you so much! I plan on working more in this game in the future. It is actually my first completed game after about 2 months of learning unity so this gives me a lot of motivation to continue.
Wow, this turned out to be much more fun, than the last time I played it… I really like the starry sky, and the fact that its just a goofy idea, executed pretty well
Thanks! I did do a lot more work on the UI, Polish and sound effects.
The starry sky was implemented just before submission with the help of Dani's tutorial and Brainfart studio on discord. I thought it would be cool to see you move as before it looked a lot more static with the plain black background.
The idea is a bit goofy, and is inspired by old mobile and flash games such as kick the buddy and interactive buddy. It is good to hear that I executed it reasonably well as it is my first completed game.
I can definitely see you put a lot of effort 😅, I just feel like this game needs some achivements like reach a height of 1000m, travel faster than 100m/s… and I would definitelly download it from Steam/PlayStore
yea it probably does need achievements but I didn't have enough time seeing as I started a few days late.
This is pretty fun and addictive already lol.
thanks! Im hoping i can make it ever better as i have about 5 more hours to work on it