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Dave the Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #165 | 3.188 | 3.188 |
Presentation (graphics, audio) | #182 | 3.375 | 3.375 |
Originality | #280 | 2.875 | 2.875 |
Theme | #431 | 1.938 | 1.938 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
The main enemies, the robots, changed their mode from cleaning to killing. There are also a few optional challenge modes in the settings.
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Comments
Had a bumpy start getting used to the controls. I liked the art of the game.
The controls took a little getting used to, instinctively wanted to press space to jump and kept pausing, and I'm not sure why but sometimes my jump just wouldn't carry momentum but overall a well made game and enjoyable experience!
Fun game! That final boss is brutal.
Really fun game! Only complaint is that the lack of the option for pressing space to jump. Otherwise, great game with a really good moveset and presentation
Boi, I sure had a lot of fun with this. I love the level design, there's so many path to get accross. The boss is really well done too! I'm enjoying the moveset and difficulty. The art, music, and sound effect is really good too!
I speedran the game so hard I got stuck in the wall LOL
Oh, wow. I did not know that was even possible. I’m glad you liked it! Such kinks shall be worked out in future games.
The platforming was pretty fun to execute, lots of tech. But I think there could of been a little more tutorialization. Lots of barreling through rooms without really understanding what I was doing, ending in getting stuck on what looks like a simple jump.
Also the boss, literally took me 20 minutes to beat and taught me more about the movement than the rest of the level.
But very fun overall!
really hectic and fun shooter/platformer! still trying to beat the end boss following a mishap, but it's got a lot of really great aesthetic choices and you can really see its speedrunning potential. great job on all fronts by the team!
Cool game! I had some trouble understanding the controls at first, but after some trying I got it right. Great submission!
This felt like bhopping in 2D. I found it a little awkward at first to move around but it was fun once you get started, and it feels great to be able to maintain speed. Interesting game!
Very well defined controls and a very good concept. I've tried everything I can and still cannot Orange.
nice work, the art style of the characters is really cool!
It was a bit difficult to understand what the objective of the game was until stumbling into the boss room, but the movement felt pretty cool. The ledges in the boss room were sometimes unable to be jumped to it seemed, but overall the boss was very fun. Graphics, sounds, and overall presentation was awesome. I struggled to see how "mode" played into everything until I read the description of such, but I still think the game itself is very cool. There is good groundwork for a great game here!
It can definitely be pretty tough to understand what's happening at any given time, but the movement system is so interesting, it's fun just to see what happens. Feels like Sonic when you really start to pick up speed.
The controls are a little tricky at first, but zooming around is a lot of fun, and I think it's fun to bounce off of a wall at 200mph. I did notice that there were a few times that i just barely wasn't able to jump over a ledge, but I think with some tuning of the controls and a bit better level design you could have a really fun experience. Nicely Done
Nice includes a boss too, gj!
Love the retro vibes, nice !
The tie-in to the theme is a bit dubious but the gameplay is fun! I wish it was a little easier to control or more obvious how to enter the high-speed mode, because I found it difficult to understand how to get it to consistently happen. I also enjoyed the keyboard controls with mouse aim - with a little more refinement in the movement, I think this could be pretty fun - nice work
I had fun with Dave's wild movement, especially the wall jumps! In a future update, I'd like to see the boss (and other challenges) retooled to feel good with Dave's unique movement mechanics.
This game took me back to my Quake Live days in the best way possible. Love the movement system and just how fast you can get. Really high potential to be a solid speedrun game once you get to grips with the movement system.
The boss was a bit tricky. After spending like 10 minutes on the boss I reset for a better time, got to the boss in about 1:30 and then spent about twice that amount firing bullets into the boss only to find out he has a third stage. Never managed to beat it. On top of having a ton of HP the movement system is kind of a blessing and a curse in the way you have to actively fight it to deal damage to the boss.
Overall though fun game with a ton of potential. Would definitely play a full release if it focused more on platforming and speed.
The game was fun to move around in a fast pace and shoot enemies with the auto lock on. Controls were a little hard to get used to and the space being the pause key caused a few times where is paused on reflex ( as space is jump in most games :P ). Other than that loved the art and music!