Thanks, the game turned out to be in a pretty good state by the end of the jam.
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Thanks for the detailed comment, I could agree that if the spell typing is separated from the casting point it would improve things quite a bit. After thinking about it I would at least change it so after you pressed enter, spell does not go out immediately, but waits for one more key press.
As for the point regarding the music it looks like you've only played tutorial, because chill music is only for the menu+tutorial, but during the main part of the game the music is changing.
Thanks for playing!
If you just want to try any boss on any difficulty there is a boss practice mode for this.
I think giving the opportunity to start from the same spot if you die kinda kills the rogue-like element in this case, because you would just brute force all bosses with whatever strategy you came up first without trying out other stuff.
As for ability to restart, nothing stops you from quitting on the first boss (right after picking upgrades) by pressing P or Esc.
Great game overall! I say the menu is the best and I can't really think about any obvious downside. I guess I could enjoy more shooting because now it felt like 95% you are dodging and managing your bullets. If there were more targets, so you had to choose between who to shoot or skip the bullet it might be more interesting, because now it's more like you have a good bullet you shoot and a bad bullet you skip.
The fact that you're a snake with the gun that has this coil roll ability is kinda cute but...
The design decision that you can run out of bullets and there is practically nothing you can do during the fight is very questionable. Also I think I had a bug that make ammo not picking up, which made it completely impossible to play (even though I had the sound effect).
Visuals are quite nice. The snake was a bit hard to control, but still good since it is a snake game.
Interesting idea of helping to kite monsters in a tower defense game.
Adding more mechanics to reward the player for smart moving (like leading to traps or stacking monsters together) would add a lot to this game, otherwise its quite repetitive and no strategy needed.
Cute models, controls are in place.
Matching the theme quite nicely, although having a calm music in building mode would bring the right mood.