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techbot
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Very slick presentation. Every fit into place, very tight. I love the music loop. I felt there was a just a little lack of player agency to much depended on the diceroll, just like monopoly. A mutliplayer version would be interesting. I liked how some card referred to modifiers on other cards (power stations). That seemed to promise a lot of strategy if against another player or a bot.
Unfortunatly this was not the directors cut. Due to time constraints and interference from the movie executives, I had to replace the idea of a cut scene for the hero with a group of volunteers who agreed to act as extras in an absurd unscripted ending where characters from other games where inserted into the plot and congratulated the hero. Just like the Shining scene in the Blade Runner ending, it happens all the time.
Luckily the extras where such good sports!
The feedback from pulling levers was poor-they were meant to unlock the doors and get incremented in the panel on the right. Even a temporary description until the feedback was in place might have improved the experiece. But I’ll be back at it next week. I document what I do over at the gamedevjs discord channel over the past few months. thanks for the suggestion
Thanks. to be honest I sacrificed the end game over the beginning thinking most people will give it 30-40 seconds a few might give it a few minutes, but nobody would make it to the end. So I made everything really easy, screwed up the movement while tying to perfect the animations. And din’t get to make a cutscene. So no you didn’t miss anything. I ran out of steam :-)
But I’m going to fix these things and it’s open source so I expect it to improve