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techbot

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A member registered Oct 09, 2021 · View creator page →

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Fun gane. Great atmosphere, sound and graphics. Unique game play. Well done.

Great idea, very difficult from the offset, maybe less bad guys at the start. The art and sound is excellent. Well done

Wow you developd this on your phone? With no library? Just wow! The rotate is a neat idea. Looking forward to seeing more.

I like this a lot. The screen does need to be reduced in scale a little. I like the idea of figuring out things for oneself. “What happens if I press this?” is my favourite question in a game. I’d love to see how this is developed after the jam. Well done.

love the pixel art. The character is cute. The need for speed took me off guard but fit the gameplay perfectly.

great use of light and shadow. The colours are great. I was expecting things to get darker to maximise the need for the torch. Has great potential for level design. tops!

challenging puzzles. I couldn’t finish the last one. but kept coming back to try :-)

Very slick presentation. Every fit into place, very tight. I love the music loop. I felt there was a just a little lack of player agency to much depended on the diceroll, just like monopoly. A mutliplayer version would be interesting. I liked how some card referred to modifiers on other cards (power stations). That seemed to promise a lot of strategy if against another player or a bot.

He spoke to me in Oirish! Bizarre! What a coincidence! Bizarre the whole thing is bizare. I love it to bits. It’s like a polish cartoon from the 70s while we waited for Sesame Street to come on. :-)

solid platformer with the required (and often missing) unique element. Graphics help it stand out from the crowd too. The level design was cool. I’d love to see this develop maybe with something like npcs or many places to explore rather than a linear journey.

Cool RPG. I think overscoping is the perfect way to test an idea and see if has potential beyond the jam. I love the scale (being guilty myself). The music and graphic style is coherrent.Everything works well together. Will defintely check this out in the future to see where it goes.

Music is so funky. Graphics are perfect. The first level took a few minutes to think in reverse. Reminds me of Lemmings. Great potential for level design.

One of those games where I keep coming back to see if I can beat my high score. Great game

lovely cartoon graphics. Kudos for doing the voice over. Needs power ups. Interested in seeing where this develops.

Perfectly executed and open source :-) top Great level design

Cool, old school aesthetic, both sound and grafics. Love the character choice.

Good work.

Good first attempt. The art style is cool. Defintely worth continuing

This is a very solid platformer/puzzle game. The grafix and sound are excellent but the level design is what really makes it. The clues are in the visuals so minimum instructions makes perfect sense. Took me a few minutes to figure out how to get past the canyon. Unique take on the platform similar to “indie game: the movie” classics.

Hilarious! You managed to fit a lot into a very simple premise. Looks and sounds well. Well done

Chaotic shoot’em platformer, so like the arcade games of the 80’s. Same authentic music too. And open source too! Cool.

I’d love to see this in a few more builds. Powerups, RPG stats like damage,luck and health,or Paper Rock Scisors as you suggested. Modifiers to the six bullets (and one in the chamber)- I know it’s a cannon, but maybe a semi automatic cannon :-).

Will you continue developing?

Great game and open source :-) The light as a weapon is very slick, it keeps the game mechanics focused. The map is big and plenty of variation in the monsters. The graphics and music fit the game perfectly.

Lovely graphics, great theme and perfect flow.

Lovely graphic style and the music fit too. The different classes was a very unusual but excellent addition. And diffuiculty levels too. A polished gem

Art is lovely.Text was impossible to read. Nice variety in monsters and weapons. Good Job

I just don’t have the reflexes anymore, too old. Got a max score of 30. I’m glad nobody was watching me play :-) Fun tho’

Fun game. My instant reaction was this makes no sense. Seconds later I got it. Seconds later I was struggling to keep it going. Original gameplay, least I’ve never come across it before. Music and graphics fit the gameplay perfectly. Very challenging.

Has loads of potential, maybe using a mlultiplayer game service. Looks great,
but I had nobody to play against.

Definitely achieved it’s goal. I don’t think any more intro is required,one figures it out quick enough. Being a bit disoriented added to the first jump scare! Well done.

So Big thanks Yeah the room on the right at the very beginng was to remain locked unless you went all the way back (the lever at the very end room would unlock the door). Only those weird enough to actually go all the way back would see this.

But alas, this was all in my head.

And the NPCs love you.

Jank is a good word. Thanks for being a good sport!

Unfortunatly this was not the directors cut. Due to time constraints and interference from the movie executives, I had to replace the idea of a cut scene for the hero with a group of volunteers who agreed to act as extras in an absurd unscripted ending where characters from other games where inserted into the plot and congratulated the hero. Just like the Shining scene in the Blade Runner ending, it happens all the time.

Luckily the extras where such good sports!

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You’re welcome. It would be cool to see someone make a completely different rpg from the code.

Or help me with the movement controls, which sucked. :-)

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The feedback from pulling levers was poor-they were meant to unlock the doors and get incremented in the panel on the right. Even a temporary description until the feedback was in place might have improved the experiece. But I’ll be back at it next week. I document what I do over at the gamedevjs discord channel over the past few months. thanks for the suggestion

Excellent. Glad you liked ’em.

Thanks. to be honest I sacrificed the end game over the beginning thinking most people will give it 30-40 seconds a few might give it a few minutes, but nobody would make it to the end. So I made everything really easy, screwed up the movement while tying to perfect the animations. And din’t get to make a cutscene. So no you didn’t miss anything. I ran out of steam :-)

But I’m going to fix these things and it’s open source so I expect it to improve

Cool! Character and content could easiliy be said to be my focus. (which is why the coding over movement suffered). There is a “logs” tab that I din’t get round to connecting to the game’s data store to give your progress on pumps and levers etc. And there was meant to be a cut scene at the end.

Yes! A lot more to come. I opted to go for the “ambituos but incomplete” route and maybe get help in the future :-)

thanks. Yes the controls weren’t ssmooth. I made changes too late in the day and they didn’t work out. I reckon there’s plenty more work to be done. But I’m pleased with the result.