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Mission: Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2524 | 2.660 | 2.660 |
Creativity | #2735 | 2.868 | 2.868 |
Overall | #2994 | 2.673 | 2.673 |
Presentation | #3520 | 2.491 | 2.491 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game the dice is the ancient artifact which allows you to stop time max for 6 seconds after that you roll the dice every 12 seconds to get a random value based of you get additional seconds.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool game! I think that it would've benefited from a tutorial with less words and more demonstrations or pictures or something. Good job!
Pretty fun dimension mechanic, and a unique use of the dice theme. I think the game itself works really well. My only pieces of feedback are that the enemies are too strong and the bullets a bit to small and hard to see. Other those issues, I found the game great to look at and the sounds were pleasant. All in all, good work. Thank you for sharing your game.
Switching dimensions with the dice is a very creative concept. It makes this game unique and fun. Good job implementing it in a way that works well.
At first it was a little hard to understand how to switch dimensions, but once I did it was quite unexpected!
Do check out our game too :))
Fun game! The dimension traveling ability was nice too! GJ
Liked the dimension concept and how it was applied to the game.
Maybe the team should expand on that!
nice game, the alternate reality stuff was neat, i dig it!
Good concept, I feel that it would benefit with having a health bar on the enemies
I feel like some of the interactions where a bit hidden, other than that it was a cool concept to explore.
Good job!
I liked the movement and sounds! Nice jam submission
nice game.
The UI blocked the Enemy sometimes, this was a bit sad.
Nice! I wish rerolling the dice is automatic, and rolling a 6 feels really bad. But overall good job!
Very creative and the game looks very polished. hope this helps improve the game.
Nice movement and cool idea :)
Very cool concept. Love the overlay of the die counting down. Not sure the guns are balance properly. I think an expansion of this would be cool. Great job.
Yes we didn't had enough time to balance the game so it went how it went if that made sence.
Makes total sense. We're adding a patch to add more difficulty options to our game post jam.
Really liked how the movement felt! Nice work!
Very cool concept, but it seemed a bit... glitchy? I'm not entirely sure. Still pretty fun though!
what exactly is glitchy? The fps?
I realized it was because I misunderstood the time freeze mechanic and sometimes it just would roll a 6 and not do anything. Pretty cool, though the final boss seems very difficult. I couldn't manage to keep enough ammo to beat it.
The dimension idea is a very interesting take on the theme. I quite like the mechanics. The art is fitting aswell. The game is a bit difficult, but nevertheless fun.
A very good game, I like the dimension gameplay but I think enemy dices have too much life
A very good game, I like the dimension gameplay but I think enemy dices have too much life