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THE CONTROL TOLL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #333 | 3.697 | 3.697 |
Overall | #1081 | 3.303 | 3.303 |
Presentation | #1619 | 3.212 | 3.212 |
Originality | #2346 | 2.970 | 2.970 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to pay in-game in order gor mechanics and game balance to stay in control, and as the game progresses you quickly run out of control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Super nice game feel and an interesting interpretation of the theme!
I might just not have been very good at the game but it was pretty difficult. A solid foundation for a twin stick shooter and well executed. I wasn't 100% sure what the link to the theme was though, was it the out of control enemies?
No, when you get to the end of a floor you have to pay money to keep control of game mechanics, and running out of cash causes the game to go out of control.
Cool effects !
i love the change in palette colors and how the map appears in the corner so you know your location
good job!
I do like me a twin-stick shooter type game. I made one too :D
Control Toll was quite fun. There's even a small amount of "shoot-to-move"! Having to pay to keep some of your gear is also very interesting. And now I can see why it's called Control Toll.
Great stuff!
Thanks! The recoil on the weapons is also one of the modifiers you can buy in the store, so it's possible to move pretty far by shooting if you get lucky.
Thanks for playing! Along with not having control of mechanics, the fact that they can get pretty chaotic added to both the fun and the theme, and was fun to make as well.
Fun game! Kept me wanting to play more.
Really liked the twist of paying to keep abilities at the end of each level. Adds a nice amount of strategy, weighing which abilities to keep between each level. Good job!
Thanks! The strategy element was really fun to make (and only just barely implemented in time) and I found the element of risk really increased the choice of my descisions in the store.
This was a nicely done game with a fair level of difficulty. The idea that you would pay to keep everything the same rather than upgrading yourself like in most games was really smart and I wish I had thought of it. It felt really nice to play as well.
Good job!
Thanks for the feedback! I really enjoy Roguelike games generally and the idea came to me almost instantly that I should make a game where you have to pay to keep control of the game, which then fleshed out into this.
Pretty cool idea! A bit challenging but well executed, the game feel was nice!
Very original! Good job!
Thanks!
I'm pretty, uh, trash at most top-down shooters, but even with my lack of skill I had a blast playing! And man, the polish, unreal. Great work!
Thanks for the feedback! I honestly hadn't planned for the game to be as polished as it is, so i'm super happy with the result.
P.S. I really enjoyed your game as well
Very re playable, music was funky, difficulty is perfect. Well done
Very interesting concept. Gameplay feels great. Maybe a little too difficult idk.
i agree it is a bit to chalnging
Thanks for the feedback! I unfortunately didn't get much time to playtest and fine-tune the difficulty
Most of the enemies felt a little too tanky for the base gun which is probably fine but felt weird to me. Gonna play it again later today probably.