I have no comments, honestly. It's so clean, everything works around the mechanics and everything is so, soooooooo satisfying!! From, the gameplay, to the music, to the art. I'm at loss of words. Congratulations!!
Estúdio Urutau
Creator of
Recent community posts
I got distracted with the music and forgot to dodge haha!! It might seem challenging at the beginning (lot of chainsaws for my brain to process ngl), but once you lock in, you're good to go. I just wish it had a clearer indicatior of when I'm taking damage, I couldn't really figure it out if I did or didn't take damage in some runs.
Simple game, simple art, simple everything.
Constructive criticism to make this simple project a little better:
. The player's HP is fixed somewhere (when you reach the top edge, life leaves the screen and you lose track of your HP).
. Shooting control to be automatic or “while pressed”, instead of “on clicked” (my mouse thanks me)
All in all, fun in its simplicity.
PS: Loved the thumbnail art
THANK YOU. THANK YOU. THAAAANK YOU, THE ARTISTS WILL BE SO HAPPY TO KNOW THAT. thank you so much for the kind words and for giving some love to our crybaby! in the near future (after the jam, of course), we will polish the combat so it can be an even better experience, make sure to follow us for some updates!
Great game! It reminded me a bit of Dead Frontier, especially with some effects like the enemy blood splatter. I think the bosses could be a bit more challenging, but I had a lot of fun spinning and spinning to reload. I also liked that you included an infinite life option in the settings for players who want to go all out in the game.
I had to download the Unity build because I couldn't play the web version. Although I was a bit confused at first about whether I had HP or not, and the parry sometimes seemed like it would work but didn't, I found the game very interesting. I really liked the simple art and the soundtrack—it truly gave me a 'void' vibe. Good game!
Why are they putting this poor little hamster against these cats so many times? ;--; So cute! Despite feeling sorry for the cute little hamster, it’s a great game—I had a lot of fun, and it was a bit challenging, especially when more mechanics were introduced in the fight. Congratulations on your work!