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Estúdio Urutau

46
Posts
46
Followers
13
Following
A member registered Jan 23, 2024 · View creator page →

Creator of

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I have no comments, honestly. It's so clean, everything works around the mechanics and everything is so, soooooooo satisfying!!  From, the gameplay, to the music, to the art. I'm at loss of words. Congratulations!!

Pretty cute art!

I got a bit confused with the controls bc I thought I was supposed to attack something, but eventually i understood i was supposed to only dodge. And the indications are pretty clear and (idk if was on purpose) it's nice to have obstacles that stop the bullets.

Keep it up!!

our artists are glad you enjoyed the art. thank you for letting me look at your game (just kidding, i'll play and review it soon)

Thank you so much for playing!! The equivalence of commands between keyboards/controls was one of the things that ended up left out for the submission but will be updated as soon as we can.

We're glad you enjoyed it!! Thank you so much for playing :D

Very pretty! Loved the ambience and aesthetics. I'm not the best at shooting games, so I kept falling off the stage lmao but I really enjoyed it overall. Looking forward to the next updates!!

I got distracted with the music and forgot to dodge haha!! It might seem challenging at the beginning (lot of chainsaws for my brain to process ngl), but once you lock in, you're good to go. I just wish it had a clearer indicatior of when I'm taking damage, I couldn't really figure it out if I did or didn't take damage in some runs.

thank you so much for playing and for the kinds words, we're really happy that you enjoyed it!

thank you so much for the compliments and kind words! and yes, getting humiliated by the whole circus is a by design experience, some good old ludonarrative harmony haha (but we will improve it and polish it in the near future, so follow us for more updates!)

eai meu caro conterrâneo brasileiro :D thank you so much for playing and for the kind words! we appreciate it <3

the big boss clown stole the size of our resolution, but we are working to get it back haha thank you for playing!

thank you so much for the love! we aim to, in the near future, publish a more polished version of the game, so follow us for more updates!

thank you for the kinds words and for the advices, we will be working in the future for a more polished version of the game so follow us for more updates! 

thank you for playing!

I really liked the application of the “spin” theme. Extremely fun game. Congratulations on the game! 

I really liked the application of the “spin” theme. Extremely fun game. Congratulations on the game! 

I found it a little difficult, but i will practice more and more. xD

I really liked the application of the “spin” theme. Extremely fun game. Congratulations! 
I dit find some hit boxes bugs, but nothing too relevant. Nice game!

I really liked the application of the “spin” theme. Extremely fun game. Congratulations on the game! 

I found it a little difficult to identify some of the plant bosses' attacks, but apart from that, it was an incredible game.

I really liked the application of the “spin” theme. Very fun game, although simple and short. Congratulations on the game! 

I confess that the cat's red carpet gave me a certain blindness, I'd say just to soften the saturation. But apart from that, it's a very nice game.

I really liked the application of the “spin” theme. Very fun game, I really enjoyed it. Congratulations on the game! 

Simple game, simple art, simple everything. 
Constructive criticism to make this simple project a little better: 
. The player's HP is fixed somewhere (when you reach the top edge, life leaves the screen and you lose track of your HP).
. Shooting control to be automatic or “while pressed”, instead of “on clicked” (my mouse thanks me)

All in all, fun in its simplicity.
PS: Loved the thumbnail art

The words are: surprising and unexpected.

A game with solid mechanics, fun and rewarding replayability. Even the tutorial was fun, explaining the mechanics of the game in a very natural way. 10/10. One of the best projects of this JAM, in my honest opinion.

thank you so much for the kind words!

THANK YOU. THANK YOU. THAAAANK YOU, THE ARTISTS WILL BE SO HAPPY TO KNOW THAT. thank you so much for the kind words and for giving some love to our crybaby! in the near future (after the jam, of course), we will polish the combat so it can be an even better experience, make sure to follow us for some updates! 

Great game! I loved the boss fights and the transitions when the boss reaches a certain percentage of HP. Congratulations! The samurai fight was my favorite. Awesome soundtrack too.

I might be biased because I love VFX, but the attacks in your game were really well done. I really suck at parry-based games, but I still really enjoyed this one. The animations were pretty cool too!

Great game! It reminded me a bit of Dead Frontier, especially with some effects like the enemy blood splatter. I think the bosses could be a bit more challenging, but I had a lot of fun spinning and spinning to reload. I also liked that you included an infinite life option in the settings for players who want to go all out in the game.

thank yooou, we hope to bring a more polished and improved version of the game as a demo once the jam ends, and maybe turn it into a full-fledged game one day. follow us for more updates! 

thank you so much for the kind words and yes, Cuphead was a big inspiration! (i personally have played it 6 times already, one of my all time favorites - sofia, one of the GDs)

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Very creative use of the theme! I really liked the soundtrack and the controls. The mechanic of hanging and spinning the yo-yo is fun. The second fight took me a few tries to understand what I had to do, but still—great game!

thank you for playing and for the helpful advice, we aim to improve this game in the near future after the jam is over and will definitely take your kind words into consideration.

thank you for the kind words and compliments, and thank you for playing! 

thank you for playing and for the special love to the curtains, we appreciate it a lot! and really happy to make you laugh too! 

circus themes are always the most fun to work with! thank you for playing and for the kind words!

thank you so much for playing!

I had to download the Unity build because I couldn't play the web version. Although I was a bit confused at first about whether I had HP or not, and the parry sometimes seemed like it would work but didn't, I found the game very interesting. I really liked the simple art and the soundtrack—it truly gave me a 'void' vibe. Good game!

I couldn't kill Mrs. Melodies—it looked like I did, but I actually didn’t. She disappeared, and suddenly I died to a musical note that showed up. Despite that, I really liked the bosses' visuals, the music, and I had fun spinning the yo-yo.

Why are they putting this poor little hamster against these cats so many times? ;--; So cute! Despite feeling sorry for the cute little hamster, it’s a great game—I had a lot of fun, and it was a bit challenging, especially when more mechanics were introduced in the fight. Congratulations on your work!

I had a great time playing! I loved the SFX and VFX in the transition screens—I got a bit of a Hotline Miami vibe, which I really enjoyed. Good game!

Simple and fun! I loved the soundtrack—it matched perfectly with the theme of the God trying to destroy the planet. Really well done!