Owh okay' it's was I though but I was not sure as sometimes the darkness around was blinking red (if I remember when ennemies were around) and sometimes not ! But yeah cool idea fitting the theme well
VisioTempus
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Noooooo :'-(
Well... first of all it's a really really really good entry, arts, atmosphere, all is really great. The whalish sound is.. perfect <3 But arf' there is one tiny thing that could have made the game perfect, control remapping. Actually, default godot controls WASD are set to the french equivalent ZQSD but here not.. don't know if you've change anything or so ? And remap menu is not available. Well, it's really a tiny thing as I can switch to english keyboard easily but, at start, when you can go back (as S is a common key), and then discover that you can't turn to the right it's a little bit frustrating.
But well, enough cherry-pick VisioTempus, you made a really cool game so congrats. Sure that your game will be, if not top 1, top 5 or 10 ! Oh and there's different langage for islands name, nice idea. I loved to discover the 10 islands
Don't know why but I love bioluminescent fishes so this game is for me lol. Nice usage of duck, I love the fact that we can play as pacifist ! At start it's not clear that the rounded mineish things deals damage but when you hit 0 health without having a fish touching you... you understand haha. Really nice entry tho, loved to play :)
Love the animation of burning ducks ! Controls are a little bit tricky, at least the spacebar as it's used to drop, rotate and call but you grab parasol but you grab parasol only when walking through them ^^' many times I was calling ducks with space but wanted to grab parasol (I think the area of grab is not all along the height ?) But anyway, cool game ! Really nice arts too :)