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Spook

51
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A member registered Jan 14, 2022 · View creator page →

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There's nothing much I can say that hasn't been said by Mentel. The game is literally all text, and it's not even a visual novel to justify it. The writing is awful, since most of the sad memories are just your family dying while you were being a jerk, which really doesn't connect me with the spirit or the story whatsoever, since the only time I heard of the family is through floaty black boxes I should avoid(You could add some kind of backstory in order to connect the player with the protagonist more). I'd suggest getting some better assets from the asset store to make the player connect with the game more, since the current game feels more like a prototype rather than a fully fledged game with 10 levels. The font the game was going with feels out of place, mainly because  the game lacks meaningful graphics.

I can tell the game has some mechanics, I just have no clue how to do anything with them. I just pressed random buttons on my keyboard and I saw a couple of screens and a percentage on the trojan horse thing. The skelly wasn't of much help either, it just left me even more confused.

It doesn't really have much in terms of gameplay, or really anything, just a very peculiar story.

My ears don't bleed enough, also why am I killing black guys? Isn't that a little bit racist?

Nice survival game! I have a few suggestions which you can add to improve it. Make the collectibles triggers rather than colliders, the enemies tend to get stuck at them, which I don't think is intended. I'd also make the projectile not a collider but a trigger as well, because the bullet can sometimes send you to your doom. Adding more upgrades,abilities and enemy variety would also help a ton!

Although I'm not a huge fan of visual novels, this is a pretty decent one for a jam. It's got a couple of bugs though, like some buttons just don't display the ending dialogue when they're supposed to or some important dialogue gets skipped automatically

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Amazing game for a 1st project! I love the simple story and the creepy narrative it builds. It makes up for the lack of scares this short game has to offer. Wish you luck on the sequel!

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Good game, the trash cans were a nightmare to deal with. The bull was easy enough, you run into him while he's charging and he doesn't do any damage. I have no idea what the intended way of dealing with the bulls is, jumping doesn't seem to work.

Cool short game! I'd like it if there were more people to interact with + some traffic to indicate that there's more than 3 people. Maybe I'm asking too much for a jam game, also some sounds would make it more immersive. I don't really know how much it fits the theme, I didn't really "Dive deep", maybe it has something to do with the character who's grieving the loss of their pet?

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Blind jumps sure are fun. Other than that, I like the controls, the difficulty is ridiculously hard, some timings are pixel perfect. I'd recommend nerfing the difficulty a tiny bit and making the game rely less on blind jumps later on.

Balls.

Decent game, it's pretty challenging, I like the control scheme, very unique!

Good game! I like the art style and the unsettling theme  of it. It has some game breaking bugs when you die, but I'm sure that's pretty fixable, I'm kind of confused on what the bottom right thing is supposed to be, is it like a compass? Because it sure isn't a minimap.

Very simple and straight to the point game, I beat it  any%, 100% and no coins%, I found it very uncanny, I don't know if you're going for that, but if you want to, you can make the game feel a little more spookier if you plan on a post jam release!

What a game! I don't really get the crouch mechanic, since there is no downside to using, simply making the player's hitbox smaller would've been good enough instead of being forced to use the crouch through 90% of the game. I like the other controls beside that, allowing you to build up speed on slopes really makes the game more fun!

The movement for me is way too slow, and it's very confusing on what you're supposed to do, it took me a while to figure out i wasted a bullet, since the icons at the bottom left resemble hieroglyphs, which I now know is an inventory? Also if you walk into a wall, you 'climb' it, trip and at that point you can't control the cube at all as it continues spinning endlessly. I'd recommend speeding the movement up so you don't have to wait ages to move to a next tile, and slowly introducing the features in-game(like telling the player they're supposed to shoot the red thing and other stuff) rather than a block of text. I liked the idea and the graphics though!

The story is a bit confusing for me, but maybe i wasn't paying much attention to it,  cool short game for a game jam though!

I like the simple graphics and just sound effects to fill in the void, the game fits the theme pretty well,  congrats!

Great game, I liked the part where I was gifted the ability to fly through the entire game,beating it in record time, maybe it was an intentional feature?

I like how shooting is both used as a way to correct your position and protect yourself from threats. Took me an embarrassingly long time to figure out.

I sure was deep in it.

Spooky! I love it! Kind of confusing but once you get the hang of it it's pretty fun!

I enjoyed it!

Cool game, can't believe you had enough time to actually make a few levels, congrats! I'm kind of stuck in the 2nd part of the hole part. I can't move the box in the corner no matter what i do. 

Hello! Thanks for the feedback, could you describe the 'small icons'? Do you mean the chest and weird thing counter? Also what device are you playing the game on? It currently only supports windows. You should be able to see the player and the cave they reside in, also all the controls are on the main page of the project! 

P.S I just released an update that fixed yet another game breaking bug, hopefully that magically solves the issue! 

Yeah, that's not meant to happen... It seems that I'm really bad at playtesting.

Hey, I'm so sorry for the game breaking bugs, I've fixed the chest bug and now you should be able to progress!

Damn, seems like everything broke in the game for some reason

Wait it doesn't? I guess I'll have to fix that, thanks for pointing it out!

Pretty unique interpretation of the theme, I like the concept of turning the negative thoughts into positive ones as allies. It kinda sucks that you can mostly just chill at the center and shoot rather than dodge the negative thoughts(except the heart), and there's a huge leaderboard in the way of things, which you slowly get used to but it kinda seems out of place. Other than that I found the game pretty enjoyable!

It's a simple arcade game that gets surprisingly difficult the deeper you go, I kinda don't like how you can just chill at the top of the screen for the beginning part, but other than that, I enjoyed it!

Such funny, did laugh

I like the horror twist to the pong game, it was short but sweet, but the AI kicked my ass :d

Feels more like atari breakout than pong, but I like the merging idea!

Love the parody! It's suprisingly difficult due to pacman being so reluctant + gravity, but it's fun nonetheless

Really well made! It's a nice and simple arcade with very to easy to understand controls. I don't get the point of switching the spin direction since the opportunity rarely comes up to press it. I like the art and the music, this is a good submission!

Hey IvChill, thanks for playing the game! I'm surprised you've enjoyed it even though there wasn't much in the game, We'll try and provide the suggestions you have offered us if this game gets a post jam update!

The jump is very floaty, it feels like you're on the moon, but maybe that's what you were going for!