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WalksThroughMolasses

27
Posts
2
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A member registered Dec 19, 2023 · View creator page →

Creator of

Recent community posts

Amazing. Thank you for playing and for sharing your drawing!

Thanks! :)

Shopping made me happy. Ending made me sad. Good game.

(1 edit)

What a joy this was to play! Surprised how fun it was to pick up shells and run from the waves. The way the difficulty steadily escalated with the speed, depth and frequency of waves was an elegant design choice that kept me engaged 'til the end. Super cohesive style with the art and music, too. Loved it!

Most realistic ice-cream selling simulator I've played. 10/10.

The art and sound is beautiful. Really impressive for a game jam!

I was a bit confused by getting ending 1. I believe it would be an improvement to give the player more warning before the game ends like that. Some kind of hint about the stakes of the decision you're about to make. For me, the ending seemed to come out of no where.

But other than that, I thought it was great! Well done to your team!

Love it. Almost as stressful as being in a real mall.

One tiny piece of feedback is that I think it'd be better if you finished the level by touching the end, without requiring E to interact. I got to the end and then died because it took me a second to realise I had to press E.

Wow! Thank you, poop boob!

To answer your question, the choices only influence the dialogue responses.

Thanks for playing and for the kind words! That's a good piece of feedback, too.

Thank you! I loved your game, too.

;)

Thank you so much!

Thanks for checking it out!

Thank you!

Thank you for playing, and for your feedback! Good suggestion -- I appreciate it!

Thank you! To answer your question: the game resets once you win, but I definitely didn't make it obvious enough what you're supposed to do in order to trigger that.

100%. I ran out of time to tinker with that. But I'll definitely go back and work on balancing it. Those are good suggestions! Thank you for playing, and for your feedback.

Finally, some clam representation in games. I admire the committment to creating a movement system that actually makes me feel like I'm controlling a clam. This is a lot of fun. The art and dialogue is -- and I hope this phrase isn't offensive to clams -- *chef's kiss*. I laughed out loud at the death animation.

I love the concept! Creative interpretation of the theme. The sfx, art and music gel together really nicely.

Thank you for playing! Appreciate the feedback :)

Thanks for playing! That's good to know about getting stuck in that room. There's an ability that's available to you at that point that can move the torch flames. Admittedly not something you can work out without a bit of experimenting. Appreciate the feedback!

So polished! The platforming handles smoothly. The enemy AI felt quite organic. I also love the visual effects -- the particle effects on the potions and parralaxing look great!

Hey, thanks so much for playing and leaving such lovely feedback! I'm so glad you dug it. Planning out the spell interactions and coming up with puzzles for them was the most fun (and where most of the time went!)

Cute art and fun puzzle mechanics. I enjoyed it. Nice work!

That was really fun! The spellcasting mechanic is novel and I'm impressed how reliable it is... very impressed with how you pulled that off. Makes me feel like a real wizard :)

Incredible lighting and art. The primary mechanic is super fun and intuitive. Platforming handles really nicely, too. Astonishing how polished this is!

Awesome! Thanks for playing. Glad you enjoyed it!