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WalksThroughMolasses

49
Posts
4
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A member registered Dec 19, 2023 · View creator page →

Creator of

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Thanks for checking it out and glad you enjoyed it!

Thank you!!

Thank you for checking it out and for the kind words!

Agree that music would be great to have, but given time constraints we didn't quite get to it!

Thank you so much!

I enjoyed it! The zone switching concept is interesting, and I really like the visual effects, e.g. the grid-warping.

I did really struggle to navigate using a keyboard. I tried playing with my dual shock controller but the controls didn't map correctly.

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Thanks for checking it out!

The third level solution is maybe counterintuitive because the note bypasses one of the students you've placed... I am curious what combo you had that should have worked, but didn't. One rule, which we should make more explicit in player feedback, is that all students have to be placed for a solution to be valid.

Really appreciate your kind and thoughtful comment. :)

Thank you!
https://itch.io/jam/game-off-2024/rate/3148035

Beautiful and moving. Any game that lets me summon butterflies by clicking a button is a 10/10 in my book.

Love the hand drawn artwork. It's nice to see the photos of that in your screenshots, too!

Thank you for playing! Glad you enjoyed it.

I loved the atmosphere you created with this game! The music, art and animation all work together beatifully to create a sense of a mystical, magical forest.

I got a little stuck with some of the gameplay. I realised after reading the page what I was meant to do in the deer level, but it would have been nice if the game communicated the rules organically, somehow.

Fun game! Soundtrack made me feel like a classy kind of thief!

I did get stuck on the first puzzle, but it was only because I couldn't work out which clue was the right one for that puzzle. I think the puzzle difficulty could be finessed, but it's more about adding multiple steps to some of the solutions. If I had to find multiple pieces of information from different sources and combine them together to solve a puzzle, that would make me feel more like a proper sleuth!

This game is nuts!

Wow, what beautiful artwork! Really loved the style of the characters and environments. 

Fun story, too! I laughed out loud at the police voice.

I did find myself getting a bit confused with the interaction feedback. I kept trying to interact with objects not realising I was out of range. It took me a moment to work out that objects would highlight grey at a certain distance and then white when they were within range of interacting. I think it would be clearer if the objects only highlighted one colour, and only once they were within range of interacting.

Thank you!!

It is quite short. We'll hopefully add more levels once the jam is over.

Thank you for playing! Glad you enjoyed it!

So glad you dug it! Thank you so much! 

Thank you! That's high praise. I'm so glad you enjoyed it!

Thank you for playing, and for the kind words!

Thanks for playing! We were definitely thinking board game / card game vibes when making it :)

The audio and design in this is next level. Loved all the little details with the parralaxing and the reflections around the sides of the game screen. Music is fantastic. Haven't got too far into the story yet, but I'm intrigued. And as an Aussie, it's nice to see a game set in Melbourne, haha!

Cool idea! Tbh, I almost gave up right away. But I enjoyed the discouraging attitude in the narration, and the defiant voice in my head encouraged me to keep playing when I thought I was stuck.

One bit of feedback I would give is that the text on your game page, with the white on yellow, is really hard to read! Although now that I think about it, that might be intentional?

Are you allowed to update the game file, for bug fixes, while voting is in progress?

Amazing. Thank you for playing and for sharing your drawing!

Thanks! :)

Shopping made me happy. Ending made me sad. Good game.

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What a joy this was to play! Surprised how fun it was to pick up shells and run from the waves. The way the difficulty steadily escalated with the speed, depth and frequency of waves was an elegant design choice that kept me engaged 'til the end. Super cohesive style with the art and music, too. Loved it!

Most realistic ice-cream selling simulator I've played. 10/10.

The art and sound is beautiful. Really impressive for a game jam!

I was a bit confused by getting ending 1. I believe it would be an improvement to give the player more warning before the game ends like that. Some kind of hint about the stakes of the decision you're about to make. For me, the ending seemed to come out of no where.

But other than that, I thought it was great! Well done to your team!

Love it. Almost as stressful as being in a real mall.

One tiny piece of feedback is that I think it'd be better if you finished the level by touching the end, without requiring E to interact. I got to the end and then died because it took me a second to realise I had to press E.

Wow! Thank you, poop boob!

To answer your question, the choices only influence the dialogue responses.

Thanks for playing and for the kind words! That's a good piece of feedback, too.

Thank you! I loved your game, too.

;)

Thank you so much!

Thanks for checking it out!

Thank you!

Thank you for playing, and for your feedback! Good suggestion -- I appreciate it!

Thank you! To answer your question: the game resets once you win, but I definitely didn't make it obvious enough what you're supposed to do in order to trigger that.

100%. I ran out of time to tinker with that. But I'll definitely go back and work on balancing it. Those are good suggestions! Thank you for playing, and for your feedback.

Finally, some clam representation in games. I admire the committment to creating a movement system that actually makes me feel like I'm controlling a clam. This is a lot of fun. The art and dialogue is -- and I hope this phrase isn't offensive to clams -- *chef's kiss*. I laughed out loud at the death animation.