Nice job on the presentation. Sounds and visuals are all really tight.
Was confusing at first, but once I knew the controls, it was enjoyable. Turns out I know less about industry players than I thought I did, though. :(
Really impressed, nice job!
Something about that just felt surprisingly good to control. I thought the drones were awkward though, since the jump attack didn't seem to damage directly upward, and that's where they always were. Took me a while to realise I could, in fact, kill them.
Really nice job on the controls though, and the animation is really smooth. Those portraits of the crew were....interesting to say the least, haha. Well done!
Really nice presentation, man! Love the slow rise from the podium. Dialogue gave me a good laugh too.
Surprised at how varied you managed to make the minigames. Had a lot of fun trying them all out. Definitely most creative entry I've seen!
I'm a bit sad that I just couldn't complete Clown Swarm (must have tried about 20 times), because I'm genuinely interested to see what happens after the games!
Wow, that was really solid stuff! All the way from presentation to feel. Every weapon was satisfying in its own way, and I found myself switching through them a lot. Love the touches at the start with character customisation. Didn't expect that level of polish from a week's work.
I would say that everything's a bit dark and it was hard to tell what could and couldn't be traversed, so I found myself backing into corners wondering why my guy wouldn't move.
I feel like if you had an icon in the corner displaying the current gun, I would have been able to tell what I was holding from my periphery, rather than taking my attention away from my enemies to look at my character.
I will be loading this up again, because I wanna feel that shotgun. Really great job!
I think this is my favourite one so far, so well done! I was expecting some feature with the Japanese script, whereby some power-up would translate them and allow me to type them out, but I got a good laugh out of it anyway.
There was one issue where two ships were in a single lane, and I could only attack the topmost one, meaning I just had to concede the lower one. But yeah, really solid typing game, and really well presented. Good job!
Neat little concept. I'd say the speed at which characters deplete is maybe just a bit too quick. I felt like 4 stars was easy enough to get, but I don't know if I even came close to 5. (Maybe I am just terrible, though, haha).
I don't know that there's a restart button, so closing and restarting meant retrying was difficult, which means I didn't spend as much time with it as maybe I should have, but I enjoyed getting to see 4 out of the 5 screens. Lots of character in such a little game.
I left a comment here last night, but it seems to have not sent(?)
Was just saying that I'm impressed at how much gameplay you managed to fit into 'Press Space.' The ice blocks were pretty inventive, and I felt clever when I realised they could be used to my advantage. (I should probably feel stupid for not realising it in the first place...)
I was confused when I failed on the ice level a few times, because the white timer is completely invisible on the white background. I did think it was a bit that failing on the fire level brought you back to the very start of the game, but I did get a case of 'I'll just try one more time...', haha.
Also, exploding was an appropriate way for the character to die, so well done!