Beautiful art! What a cute doggo
waterpouch
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The gameplay itself does not feel very new- it has a very nostalgic feel with a slight twist, but not significant enough to add much depth to the mechanics.
However, I have to give this game top marks just for the presentation. The art is beautifully crafted, and I love the combination of high-res surroundings with the low-res game. The music is also very old-school and fits the mood perfectly. Overall, the game is extremely beautiful!
Great work!
Without a doubt one of the most polished and visually pleasing games I've played so far!
However I think there was some room for improvement on the character controls. These are definitely subjective points, so take them as you will: I think the character's in-air drift should stop as soon as you let go of the key--it currently feels bad that you have to hold in a direction, then tap the other direction to stop flying forward. Also, a bit faster deceleration when you let go of the key on the ground would be nice.
Overall, beautiful game with a great concept. Good job!
This was really cool, 5 stars across the board for me! An interesting concept with the potential to be frustrating, but the execution was done in a way where changing the controls up feels very intuitive! The game feels really satisfying when you starting getting in the groove of things and making quick connections between your controls. Definitely helped by the awesome visual style and nice sound effects!
Great art and polish on the game! Really like the style and small visual effects on things like the lava bubbles.
Personally I don't have the patience for platformers and I think my impatience amplified by the timer mechanic, though this is through no fault of the game itself.
Great execution, if there was some basic audio for the jump and BGM I think this would be a perfectly polished game :)
Charming little game, really enjoyed the art and audio (despite it being premade assets).
I love the idea of scrolling as a game mechanic! I personally think it has more potential as a puzzle mechanic than a skill-based platforming mechanic, but that's my personal bias against platformers speaking.
Really well executed, well done!
I love the idea behind this game! It's really satisfying when you start memorizing the spells and can rapid fire cast them :) Beautiful audio and visuals as well!
If I can offer one criticism, it's that it never feels good when the controls aren't synced with camera. In other words, I think this game would have benefited from free flowing movement rather than four-directional constrained movement.
Overall, I really enjoyed the concept! Great job!
Honestly a super creative and original idea! Nicely polished, I really enjoyed the lighting effects.
I never realized how much I hated somebody taking my cursor from me until playing this game...
I love the concept, though it was a bit frustrating to be swiping my mouse across my desk to fight against the pull of the monsters. I would love to see what other ideas you can come up with for this game! There's a lot of potential on the types of enemies you could imagine up(I hope I didn't miss them by quitting too early)
Absolutely my favorite game so far! It was extremely frustrating at first, until I understood that the jump was timed to the music's bpm. As soon as I started bobbing my head to the music, my skill increased tenfold.
Beautiful art, amazing audio of course, and overall just a very well polished experience. I appreciate the smart placement of checkpoints especially in the nonlinear levels, makes it a lot less frustrating.
Amazing job! Hope to see more of this game :)