Not gonna lie, this game gave me a bit of a flashback to my earliest employment experiences. I've had many a nightmare where I was stuck back behind a register, endlessly fulfilling the demands of silently judging customers, watching and waiting for me to fuck up. I'd drop a burrito or an ice cream only to have them stare at me, wordlessly filling my heart with terror. I never wanted to go back, but here I was, in Cooter's Succulent Luncheons with their faded, incessant leers aimed straight at me, no matter where I went, what I did, or how badly I fucked up.
10/10, would scream again.
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Cooter's Succulent Luncheons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation - How well executed the game is. | #3 | 4.412 | 4.412 |
Overall | #23 | 3.412 | 3.412 |
Enjoyment - How much you enjoyed playing this game. | #26 | 3.294 | 3.294 |
Concept - How interesting or unique the game is. | #31 | 3.412 | 3.412 |
Use of Theme - How well the game incorporated the given theme. | #71 | 2.529 | 2.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
XR Interaction toolkit, royalty-free images and sounds
Comments
This was a very unique game, the interactions were very smooth and the different machines were fun to play around with!
Super well presented, 90s / Fallout / My Name is Earl vibes, personally fell in love with it. Made it to the 3rd day without noticing. Missing some kind of distance grabbing (to clean all the trash specially) but anything else feels so good!
Nice Art Style! I like the 90's game graphic style! Also nice game! I was gettin anxious for all the customers waiting for my order!
What art-house! 5 days and I literally lost my mind from litter. And that's good fitness!
And thanks for teleportation.
What a vibe! Super well put together and I loved the aesthetic. This would make a great slice of a bigger game that takes place in that grungy world.
this is so good, i got to the 3rd day but didn't notice any difference but the artstyle is just perfect, feels like something i'd find on gamejolt in 2016 and i mean that in the best possible way, also loved how every dispenser had a different feel to it, great game
Hmmm... I played through two shifts. Is there something that is supposed to happen at some point or is it just indefinite gameplay of serving food to customers?
Very nice atmosphere !
Is it right that there is not controller movement ? Unfortunately I have a pretty small play space and I was not able to really play the game because of that :(
The art style and feel of the game is spot on! The feel and sounds of the dispensers made them really fun to play with. Although the fisheye effect made me a bit nauseous(probably intended) it is a really cool effect!
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