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wonderfulfrog

16
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1
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A member registered Jan 19, 2015 · View creator page →

Creator of

Recent community posts

I love this game. Such a rewarding experience when the a-ha moment kicks in. Please make it a fully-fledged title!

It would be cool if you could join your spinning swords together for a special attack!

It will be interesting playing this game in the future with the live headlines!

Breaks my brain. Would love an undo button in the future! Great job!

I'm not sure how it happened, but my Mage ended a round with -4 HP, which ended up making them invincible. They could continue to take damage forever with no consequence.

I like the swapping idea! Could be a lot of fun with more monsters (and more tied-together party members)!

I like this idea. So calming. Something I thought of if you wanted to add a bit more stakes to the game is requiring the player to submit their solution and give them a limited number of tries. If any connections are wrong they lose a life. A gentle bit of randomness would help with this too.

Either way, love it! I think you could easily expand on it and make it a fully fledged game with a bit of polish.

A charming puzzle platformer. I love the jump sounds, that surprised and delighted me.

I think there are some great ideas here, but as another commenter said the mechanical requirements to pull off some of the techniques are pretty demanding for a game in this genre. I knew the solution, but struggled to perform the necessary mechanical steps. I think you've got a good idea here, but refining some of the controls so the mechanics can be pulled off consistently.

Presentation is incredibly good, so props to the team on that one.

 I liked that you not only had to protect yourselves but also your rope! It makes it very frenetic. I think there's lots of room to grow here and really get a solid game going. You've got the characters, art, and writing down!

I'm no good at these kinds of puzzles, but I thought it was a very novel concept! You could easily come up with some more puzzles, add a bit of polish, and slap it on the storefront. Nice!

Absolutely had a blast with this. So many a-ha moments. It took me a bit to grasp how the game works, but the difficulty curve was on point.

With a bit of a presentation polish I think you could really go nuts with the concept. Excellent job!

Our thinking was "how can we capture the gesture of a handshake on a keyboard?" and we came up with "press a button for each finger!" which sounded fun on paper, but we found out quickly after submitting that not every keyboard supports that. D'oh!

Control issues aside, I'm glad you enjoyed the slice you got! Thank you for taking the time to try it. We want to continue on our idea.

As others have said, I had a hard time coordinating things. The difficulty feels pretty punishing as a new player. I'd like to see a simpler first level to help get used to the mechanics. That being said I like what's going on here and would be interested in seeing more!

The a-ha moment when I realized I could stick Olly on top OR on the bottom! I loved it.

My only complaint was that the double-jump mechanic was a bit finicky to pull off. It might be handy to make it like other double jumps (press space bar twice) and then have it detach on the second jump.

Otherwise I thought it was really cool and would love to see it expanded on!

Really cool concept. It would be neat to have an ability to spread enemies apart or something. Once they get really grouped up it can be hard to eliminate them!

I'm not sure if my screen was too small or the HUD was missing. It was hard to see how much life or HP I had left.

Sorry about that. We are going to change the controls post-review period so it's easier to play!

Yes... in the future you will crush Dadson... it's only a matter of time.

You captured the feeling of work a little too well... now it feels like I'm back on the job!! Well done.