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Ypsilon

41
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1
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6
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3
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A member registered Nov 27, 2018 · View creator page →

Creator of

Recent community posts

Yea the thick outlines contrast really good against the orange background!

Aka Postal in the Gungeon aka Nuclear Postal

Congrats to the artist! The pixel art looks especially good!

I didn't know you could use the Pixel Perfect camera on 3d to nail that PS2 vibe. Looks amazing!

The game looks amazing! A bit short, but plays good.

The corridors give me Backrooms vibes

Had a lot of fun with this one! Great job!

Bet you could remake this in UE and feature it in Postal 4 XD

Very in spirit of Postal! Good job!

Man that Postalmman game looks bad. Good thing Protestal is here to teach kids good morals!

Protestal was a working title but I'm going to change it if there's conflicting names

Pretty big map

(3 edits)


Really early, but there's a month to go

Got the scissors working

Using audios from previous postal games is allowed?
Could we get the dude's VA to record some lines?

I get a lot of Duskers vibes with this one. Interface could convey more info to the player.

(1 edit)

The narration adds so much!

Nice. Took me a while to figure out the shotgun range though.

Nails the arcade vibe. 

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Hello! Programmer here! I have an idea I want to finish/try out! It's really nerdy, be warned!

Looking for 2D artists/audio designers! Discord wisakejak

Very retro! I love the art style.

I have a soft spot for games where you play as a dog!


I really like how you incorporated the scent mechanic.

That's a cool concept. I didn't realize you could use potions to enhance your stats permanently, so I tried to save them for a boss. 

(1 edit)

I like the idea of 1hp combat, and I think it can be really innovative if its fleshed out well!

Cute. Getting slight Blood Bowl vibes.

The combat mechanic works really well! You should make this into a proper game!

Nice! I didn't know what the chalk mechanic was about at first, but it clicks!

I'm really impressed with this one!

Looks and sounds amazing! Do you have plans to release this?

I love the aesthetic! And the dancing mechanic is really nice!

Hah! I like the aesthetics! 

It's a bit hard to navigate though!

Oh wow you managed to squeeze a lot of content in under a week!

Wow! The combat mechanic is really intuitive!

I like the idea of using a platformer to move your dungeon character!

The combat system is a little bit confusing at first, but it makes sense once you figure it out!

I was really impressed with the presentation of your page!

Really reminds me of System Shock for some reason!

I really dig the art style!

(1 edit)

If it shows up on your https://itch.io/dashboard/jams page, everything should be right!

I'm in

It's always fun to load earlier builds of your project and see how they looked like.

This is what our game looked like 3 weeks ago:

And this is what it looks like now:

Link:

https://wampy-studio.itch.io/take-me-to-the-stars