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Important information from 22.08 Sticky

A topic by Hooligart created Aug 22, 2022 Views: 4,054 Replies: 23
Viewing posts 1 to 20
Developer

https://hooligart.itch.io/dirty-league
Join our official discord server - https://discord.gg/6JDfdQmFD2

Regarding the history of fixes and upgrades in the game:
Damage grew much faster than HP, mainly due to new sets, perks and abilities (as well as their upgrades).

As a result (especially in the top leagues - 0 and 1) a situation developed where even a relatively weak novice player could easily defeat opponents who had spent long months and a significant amount of investment in the game to build a strong deck (which is wrong and unfair at least to strong players). Furthermore, and importantly too, players didn't even have the ability to make sure their characters didn't get beaten in the Tower or Coliseum, as the maximum HP ceiling was too low.

In addition, this meta prevented the potential for using active boosts and their effects, which negated our work in adding new content. Battles in the upper leagues were ending in a couple of turns on average, making all the girls and all the buffs essentially the same and the battles boring.

As a result, we decided to adjust the HP of all characters. At the moment we are closely monitoring the duration of battles in the leagues and adjusting the matchmaking of opponents so that the duration of a fight with an equal opponent does not exceed 10 turns.

Right now many players are not in their leagues, so it is difficult for them to play and they mostly lose battles. So it was decided to wipe all the players in the leagues, and allocate them to the leagues they should be in, based on their level and deck strength. (Older players remember this)

Also, we know that there are cheaters in the top leagues whose script allows for instant damage and win. Such players will be identified and banned.

We will keep an eye on the balance and your feedback (c)

As always, we are waiting for your feedback! (Discord - channel 📓feedback-changes)

(+1)

I'm pretty sure this message is intended to state that the developers are not happy with the game breaking balance problems they've been having so they are punishing the players because of it instead of fixing the underlying problem of certain overpowered decks and abilities which exist and can be taken advantage of to make steady progress up the ladder of the Tower.

I don't know what's worse, being told that my months and months of game time to achieve League 1 while being under levelled is a problem/crime/unfair or being told that all of my efforts and hard work to max out certain cards for my decks as high as I can get to take advantage of the tried and tested game winning strategy to achieve success is going to be wiped out simply because I am not at the level that they expected me to be at despite the fact that it took three years to make it almost to the top anyway.

Hello,

Have we already be placed in the correct leagues?  On my account I am level 38 with 719k health.  I was still in the top league this morning, but now have fallen out of it loosing battles in a row to players with double, triple, and more health, similar cards to mine, but  with more mythic and those cards levels are higher than mine.  Most beat me by round four or five.  The lowest health I have seen so far is just over 900k.

Thank you

you say the tower of the colosseum and what about the dungeon there monsters are almost 300 xp everything is clear that the balance is done for players who have been playing for a long time with them from level 30-50, but what about beginners as an example I have level 20 95000 xp damage 1K started playing 02.08 .2022 reached the level 3 dungeon 08/03/2022 an update was released and I hardly passed level 1 you are playing around here HP added then HP was reduced and we just want to comfortably play your balance is far from ideal if you change anything, consider all parameters such as player level, HP and be sure to pay attention to the damage of the player, since at the moment this is a real problem, I ask you to take into account the opinion of both old players and new ones thanks.

well, this is some bullshit right here. Before you did the update which completely screwed the game up i was in league won and was actually winning more battles than I was losing. Now I log in today and I have been put in league 5 after spending all the time playing the game to get to league 1 in the first place.thats the last straw for me .i'm done with this bullshit .

Yes, if there was supposed to be level caps for each League that should have been introduced much earlier on and rewards for players should have been upgraded and tweaked accordingly to allow for steady level progression, as with any other RPG style game if you level up your player you eventually fight and find monsters and other events that grant higher experience payloads in order to level up properly. This move is just smacking of elitist mentality and telling us all that we should be paying you more money to achieve higher levels when that was not the case in the past.

The fact that you are tearing the Tower apart piece by piece leaves me and many other players who have been forcibly dropped down the league ladder extremely irritated and definitely wondering just what kind of message you are trying to express here.

(+1)

"even a relatively weak novice player could easily defeat opponents who had spent long months and a significant amount of investment in the game to build a strong deck"

Yes, exactly! That is one of the aspects that has made the fights in the game fun and exciting in the past!

"(which is wrong and unfair at least to strong players)."

Lol what? How can this possibly be unfair if the opponent is controlled by CPU and the HUMAN player whos deck was selected by the server neither actually plays nor knows anything about such fight taking place - and as such loses nothing at all?

"In addition, this meta prevented the potential for using active boosts and their effects,"

Maybe because those boost weren't such a great design in the first place? The damage increase from the boost is negligible, significant part of its duration is being wasted on waiting for monsters to respawn, chests to become openable, etc - so why bother using it at all? Instead you could have made much better sink for extra cards such as letting players exchange many lower level cards for a few higher level cards, or for gold or gems or items, etc.

"which negated our work in adding new content."

What content? The only content you are adding are new girl sets obtainable in exactly the same way as all the previous ones. How exactly old matchmaking and HP levels "negated your work" in adding such content?

"Battles in the upper leagues were ending in a couple of turns on average, making ... the battles boring."

And that is the second most important aspect of the fights that made them fun and exciting in the past! Its the LONG battles that are tedious and boring, not the short ones - and you were told this many times by different players on this forum!

"... making all the girls and all the buffs essentially the same ..."

This is so not true. Base dungeon girls have no perks - this alone makes them not equal to the event cards with perks. Cards with perks and better abilities made it possible in the past to win against player with much more HP or with higher base damage cards which also proves the cards were not the same. Now, with the HP values blown out of proportion, the advantage of the better ability cards in a long battle is lost because you can't "fast charge abilities - kill" your opponent anymore and as such the sets start to feel the same, because now I can only win by getting more base damage and more HP as opposed to instead getting better ability/perk cards. And do you know where this will lead? Here is a hint for you which you should care about - it will make it POINTLESS to spend MONEY on your game to buy event girls (for outrages prices I must add) because in the past when a new player bought a single mystic card he could immediately feel it: fast charge - bam - stronger opponent defeated, and now what does he get instead - here, spend 10 mins on a fight and then "enjoy" your "deserved" loss.

"As a result, we decided to adjust the HP of all characters. At the moment we are closely monitoring the duration of battles in the leagues and adjusting the matchmaking of opponents so that the duration of a fight with an equal opponent does not exceed 10 turns."

Tell me - has even a single player complained about battles before your HP update? And how many did complain after the update? And what your gameplay statistics showed after the update? What other reasons can you possibly need to understand that the pre-update balance was much better than it is now? 10 turns is still fucking way too long, a fight beyond 5 mins is way too long. Players want to be able to defeat decks with better abilities/perks by using shittier dungeon cards with leveled up base damage (by not allowing opponent to charge his cards - only possible in a SHORT fight!) or to defeat a player with much more HP and stronger deck by using low base damage deck with strong abilities/perks (by charging his cards first and one shotting the opponent, guess what - only possible in a SHORT fight!). Those are the things that make the fights truly fun and exciting.

So unless you realize what actually makes the game enjoyable and start making an effort to preserve all those fun aspect of the game - I am going back to playing something else.

I would just like to say...

Pretty much everything user2user just said.

Why will you not listen to your playerbase, and roll back to before the August 3rd update?  Why do you insist on doubling-down on your errors by making more errors?

Why do you stubbornly refuse to acknowledge that the update was a complete dumpster fire, and stop throwing gasoline on it in a feckless attempt to fix it?

I know its not very constructive but as many have said revert the August update and work from there, make little updates that don't mess the game up so much.  I am not a paying player because what is this epoch payment solutions crap?, they have tons of bad reviews and people even say they give your details away and can constantly charge you unknowingly. Now maybe that isn't fully true but would you trust them with the bad reviews they have?, I know I wont why can't you use like google pay?  a company that is trusted and has good reviews and doesn't rip people off. Another reason I won't spend anything on this game other than this update that has ruined the fun of the game for me is what is with the over priced crap and blatant bad advertising?, I mean 1 mystic card ONE in a  pack the price apparently $999.99?????? but its all good because you constantly have a price reduction all year round because you are lying about these prices and its actually ONLY $99.99, OMG look how much money your saving! I must spend because that is the deal of a life time!. Seriously nothing in this game should be more than $20 and I bet if your mystic packs were $20 you'd have a ton more players and customers that would make up for those silly rich players that actually pay them stupid prices only to become over powered at the game and quit after a few months anyway. More players will always be better than a few that spend big if I have a game with one player that spends $10,000 a month on it that is not a successful game or business yeah it might look good but then when that player quits then what? you're screwed.

Rather than trying to make people have to pay to play (nobody wants to be forced to pay to play a game) make content more accessible and give paying players a benefit to help them a long quicker e.g. event quest skip tokens, extra gold, cards or chest timer reduction for a certain amount of day/s if you spend $1, $2,$5,$10 or $20 on the game people would still have incentives to pay.

(3 edits)

Announcement made on 23/08/22 - on getting *additional* DL league awards  = BUGGY

After reward screen screen, no chest animation pop up (on clicking collect) = NO weekly reward (Forget anything about getting additional reward).

Well this is just for reporting the issue.
(4 edits)

Same here. Also after win /loss animation goes right to Dirty league reward screen but collect button does'nt work. Have to reload to get back into game.

Developer

Everyone will receive an award for the season for the places and leagues they were in before the reset. Today (hopefully).

Гениально блять с первой лиги хуйнуть в четвертую, дав с начала 1,5 ляма хп ,потом порезав до 700 с хуем и сказав ты был не в своей лиге, потому что ебошил донатных долбоебов а то что блять ,все колоды были собраны, без единой копейки и без всяких читов и прочего говна нас не ебет а то что у вас абсолютли отсутствует балланс это ничего  колода  одной стихии либо имбища либо говно пример вода и огонь и при этом не извинились перед игроками и не предоставили им компенсацию за ахуенное обновление.

Идите на хуй короче, наблюдайте дальше.

So, after months of work getting myself up to league 1 given the old (fun) dynamics of the game, I've now been booted down to league 8 because I'm too underpowered. 

Great!  What an absolute waste of all my hard work to achieve what I had achieved.

FINAL. NAIL. IN. THE. COFFIN.

This was a pretty cool game at the back end of July (it had its issues, but I was playing every day).  Since the 3 August update, I've barely played, and I just can't see myself going back

Good luck everyone still left playing!

(1 edit)

I was moved from league 1, where after the second update I barely won, down to league 4, where I win most of the time again.  As of today I am back to league 3 and should be in league 2 soon.  I figure league 2 will be challenging because many players there will have more health than me and many more mythic cards.  Most fights now take 4-5 turns.

сука просто невероятные имбицило - уебки у них в разработке  что заберете вы хп что прибавите ничего не измениться вы уже уничтожили то что хоть как то еще было играбельно, вас по ходу через жопу родили, если до вас так еще ничего и не дошло.

Thanks for some explanation after nearly a month. 

I'm completely anti-Discord, so no.

I do like that you've sped up the battle. That's a def plus.

Get rid of the "Gather strongest deck".... it's incorrect and misleading. I used and upgraded that deck for ages... and was well aware of the "cheats" in using other decks.

I'm all the way down in league 4 now, so guess my full mythic deck (recommended by "Gather strongest" sucks. 

There doesn't really seem to be any benefit to using a full deck of anything.... Something I wondered about awhile back. 

I'm going all water but no full deck. In theory that should cut down on the time

The reality is that it doesn't really.... Still taking more than 20 minutes despite upgrades. 

I guess we simply don't agree.... you think there was an issue and your solution was to multiply battle time by x10.

Don't agree.

Actually.... just wondering:

Is anybody actually happy with the changes?

Just played for a bit... pretty lame. 

I bothered to switch my cards.... still over 10 turns (noted in the announcement).

Overall, game better than the first switch. And way worst than before the changes.

I was able to get from league 4 to 2, but the other players in league 2 have 3 to 4 times the health as me and mostly mythic cards.  Seems like huge jump in difficulty from league 3 to 2.  I'm level 38 with almost 800k health.

Me too! It's ridiculous!!
I won every game in league 4 (+36),
only lost two in league 3(+46,-2),
then have only won 3 out of 30 in league 2.
Players  generally have a minimum of 2.5M and 5 mythics,
and hit first, giving you zero chance of winning.
I'd hate to think what League 1 (DL) is like now!!


Same.