https://hooligart.itch.io/dirty-league
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Regarding the history of fixes and upgrades in the game:
Damage grew much faster than HP, mainly due to new sets, perks and abilities (as well as their upgrades).
As a result (especially in the top leagues - 0 and 1) a situation developed where even a relatively weak novice player could easily defeat opponents who had spent long months and a significant amount of investment in the game to build a strong deck (which is wrong and unfair at least to strong players). Furthermore, and importantly too, players didn't even have the ability to make sure their characters didn't get beaten in the Tower or Coliseum, as the maximum HP ceiling was too low.
In addition, this meta prevented the potential for using active boosts and their effects, which negated our work in adding new content. Battles in the upper leagues were ending in a couple of turns on average, making all the girls and all the buffs essentially the same and the battles boring.
As a result, we decided to adjust the HP of all characters. At the moment we are closely monitoring the duration of battles in the leagues and adjusting the matchmaking of opponents so that the duration of a fight with an equal opponent does not exceed 10 turns.
Right now many players are not in their leagues, so it is difficult for them to play and they mostly lose battles. So it was decided to wipe all the players in the leagues, and allocate them to the leagues they should be in, based on their level and deck strength. (Older players remember this)
Also, we know that there are cheaters in the top leagues whose script allows for instant damage and win. Such players will be identified and banned.
We will keep an eye on the balance and your feedback (c)
As always, we are waiting for your feedback! (Discord - channel 📓feedback-changes)