If you have general feedback, do let us know! We're always striving to improve, whether its on this project or future ones!
Follow the story of a new knight and his mentor as they go on a mission for the king. · By
Android User here and, honestly, I'm quite impressed! No issues,crashes, etc., with Android Demo and the art is gorgeous (Now, I wanna replay Endless Bounty~ ♡).
Only thing I can suggest is... Although not sure how feasible... But a way to hide the D-Pad / Buttons would be nice as they overlap with the villagers at time and just... Just kind of in the way at and inconvenient (since they're not very transparent); Also, smaller buttons would be nice, while the size of the D-Pad is fine, just too intrusive...
Finally, while I had no issues with the scenes when they occurred playing the game (That barn scene~ ♡♡♡), I wasn't able to replay the scenes in the Extras menu, but wasn't sure if that was just an intentional limitation of the demo. However, the cast bios worked fine :)
Nevertheless, keep up the good work and I'm excited to play the full version when it is released~! ;)
Well, played the first demo and tried this one to test it again, Android test again(long time patreon but no more sadly, the economy in Argentina is going crazy right now) now back to the test.
I'll do a +1 to TimGuy feedback, controls are way too big and to close to the edges on the phone, I have a relatively big phone S20+ and normal/bigish hands and I geg cramps playing.
I know this probably would be a huge pain, but I think a floating stick instead a D-Pad would do great.
The graphics are great as always the sound is on point, but I'm having some stuttering and slow downs, heavy lagging some times, I will make you a video guys if you need it.
Appart from that, magnificent work as always guy, can't wait to the full release and hopefully been patreon again soon. As already tell you my dear Dyne your history's and the work of the whole team brighten our days. Huge bear hugs for all the team.
Oh wow, so sorry to hear that. It's been tested primarily on Intel based Macs, MacOS High Sierra, Monterey and Ventura. Not sure if this is something to do with the fact that it's an M1 chip or not. It shouldn't matter but it's possible. Have you tried a common fix of switching from Full Screen to Windowed mode and back again? (Command + F) It does seem to fix some graphical glitches on MacOS systems.
Hey there! I just finished the demo and I have to say: this is such a lovely pixel bara/furry game, the art style and vibes are very heartwarming. The sexy scenes are also top notch! I played on PC and apart from one freeze (when exiting the forest) I didn't have any issues with the demo. With that said, I do have some feedback for the gameplay:
Overall I enjoyed myself and I think it's a fun game, I like that it has platforming potential and hopefully you will make use of it. The characters are cute, the vibes are heartwarming, the NSFW scenes are hot, the art style is beautiful. Overall I'm very psyched for this but I hope you look into some of the above feedback.
Thanks! I hope you've had the time to polish some of the controls and UI elements because otherwise the game is fun :) My final piece of feedback (just on the top of my head) would be to polish the items system and make sure it's easy to switch between held items, since this is a core gameplay feature. Are you planning to do a full release anytime soon?
Fantastic game. Love the vibe and the story, but I've pretty much soft locked myself into a part of the game. I can't leave the cave because the character won't let me, but I've been wandering around in it for over 2 hours now and I cannot for the life of me figure out where to go after the room with 5 runestone pillars. I can't decide if I've missed something so blatantly obvious or if I'm just too dumb to figure it out at this point, but I'm pretty much stuck unless I reset the entire game and try a different route first.
Loving it so far, but have run into 2 different game breaking issues:
Incredible work! The art style in the CGs is so impressive - that one at dawn on the mountain is breathtaking. I can really see the artist's progress from endless bounty (loved the cameo, btw!).
The amount of care that went I to this game is very clear. I loved all the hidden secrets and side quests. The world building for Lorithel also seemed more full than in other games. I'm excited to learn more about this syndicate as well as the bryoverans (love a race of big hunky bois).
Speaking of which, I wasn't able to finish the bryoveran quest. Once I'd delivered the ore and spices and talked to everyone with the statue, it didn't seem like there was anything else. Does Mandilitrio ever move up into the village, or is there a CG with him?
Regardless, loved the game. Looking forward to the extras you're adding in :)
I got to read this comment together with Gavel VIA discord, and you should have heard the noises he made at seeing your comment, haha. It was perfect.
Thank you so much for all the kind words and the support! It really means a lot to hear all of that, as a lot of love is being poured into all of this. Not just the project, but the whole world too, so I'm really thrilled to hear all of that!
As for Mandilitrio, there -is- more content to him, and I'll be working on making that more clear, but he has an item that you can give him as a gift that you might be missing (there's a special mushroom you can find in the Grotto to give to him). It's in the main cave where you enter!
Hello just wanted to inform you that the MacOS version of the game has some text issues. I believe that some of the overlay isn't properly loading. The text is definitely there but you would have to repeatedly minimize and maximize the screen to see some of the text. I definitely do not mind waiting a bit for a small update to help with the text showing up properly. I can't wait. (Played on the M2 Pro Chip on Ventura 13.5.1)
Hey there!
Yeah something is up with apple silicone type chips and how they handle overlay graphics with Apple metal API available in Unity. It’s been super hard to figure this one out as we don’t have any M type Mac’s to test or develop with. It’s not likely we will be able to address this anytime soon, but if we do get a fix for it- we’ll put it up as soon as we can!
Welp, new update, new demo for android means new test run.
First of all, congrats to the whole team, already playing the game on steam and I'm freaking loving it.
Going back to the Android demo, it's with great pleasure an delight that I can assure you guys no more stuttering or slow downs at leas on my phone and my husband phone (S20+ and S7 Edge), the improvements and learning have payed off.
Visuals, sounds and OST wonderfull as always.
The only thing that keeps bothering me at least are the controls, too big and to near the edges. If there was the possibility of move/resize/rearrenging the buttons would be wonderful. Turning the D-Pad into a floating stick will also improve the playing greatly.
Besides that... Flawless Victory guys. Keep the great work, big hugs to all.