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Hooked's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
OVERALL - Is the game just objectively good? | #10 | 4.000 | 4.000 |
FUN - Is the game enjoyable or satisfying to play? | #19 | 3.708 | 3.708 |
AESTHETIC - Does this game have a great atmosphere or mood? | #24 | 4.125 | 4.125 |
TECHNICAL - Is the game poorly put together, or is it technically well designed? | #32 | 3.542 | 3.542 |
ACCESSIBLE - Does the game have good OS platform support? | #39 | 3.958 | 3.958 |
CREATIVITY - Does the game include something unexpected or innovative? | #40 | 3.458 | 3.458 |
THEME - Does this game represent the Autumn theme well? | #50 | 3.833 | 3.833 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Someone else pointed out that it feels very Celeste inspired, and I agree, but that's a positive! It's so pretty and polished, also reminds me of Momodora, such awesome games, and even if yours reminds me of those, it still has that uniqueness to it.
Something I'll say is that the platforming can be a bit clunky, mainly how grabbing walls is not very fluid and sometimes the character slips from the corner of platforms. Another thing is that one scene in the castle area where the stage is divided in half, and the camera gets really annoying in case you fall since it goes up and down very fast, it can be a bit disorienting.
THIS GAME IS AWESOMEEEEEE
Good game! I have lost. You earn the title of platforming champion of the jam
Great art
So great!!! I loved it. The grappling hook feels amazing. I'd suggest to lower the deadzones a little bit, theres times where you expect to be able to go lower since there's still screen, and thorns kind of blend a little bit with the background. However those are very minor things. The progression and introduction of new elements is adequate and the game duration is perfect to showcase the game without making it boring/too long. Congratulations, great entry!
Good game!
The only comment I had was that the platforming felt a little clunky at time. It looks to me like you use a capsule collider for the player, and when getting close to the edge of a plateform I would slip to the side. I feel like in this kind of game, you need to be fair to the player, and I didn't feel like that. But except for that, the grappling mechanic was spot on!
Well done! Good game! I like the graphics and the music. The game is well in the theme. The overall style of the game remembers me of Celeste.
The controls are a little tricky to master.
Congrats
Nice game <3
Slipperiest character in the history of slippery characters.
GJ on the art!
I love the art style! Super cool. Gives me Celest vibes but cozier. I found the controls a bit slippery sometimes, especially around the harder jumps it became quite irritating. The idea is fantastic and I love the fourth wall breaks! Great!
I really like the gamefeel, the controls and the mechanic, good job!
IT IS TOO BEAUTIFUL, there are some bugs with the camera moving from one place to another, and i would decrease the respawn time, its too long, it would make the player movement more consistent because its too slippery, but the art, the light, the animations, they are beautiful, good job!
Your character controller is really fun and visuals are awesome. You should explore the hookshot mechanic more.
Movmenets take a bit to get used to, and they pose a bit of a (intended?) challenge, but visuals level design are solid. Maybe a bit on the short side, but the polishing compensate more than enough, good game.
Very cute game! I had a lot of trouble with the player physics, I felt I was not in control for most of the time. Tried both web and exe version, didn't make a difference. Overall a nice idea, good job!
This game is amazing, hope you guys get more attention :D