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AEOS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music & Sounds | #108 | 3.778 | 3.778 |
Mechanics | #242 | 3.194 | 3.194 |
Is it Fun to play? | #302 | 3.000 | 3.000 |
Theme Relevance | #415 | 3.083 | 3.083 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username
Marfach
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Comments
I thought this was pretty fun, nice job!
Funny experience :) I feel offended at your Barbie Girl comment from our game having maybe only 7 references to it. At first I was upset because the narrative felt more like an informative, but then you gave me lasers. Thanks for the lasers. Unfortunately it seems I encountered some kinda bug on try 2 of hard mode and I got a game over with 30% health left :\
Oh and a little hot tip, your fullscreen is malfunctioning because your Unity project and itch.io both have full screen buttons. You could fix this by through your itch.io page by unmarking the fullscreen button extending your Height by 50-100 px under viewport dimensions
Well, I wasn't great at drifting, but was great at reading at least! Nice game with a very unique personality. Also thanks for the fun facts :D
1/10 you can't shoot the earth :P As a fellow space enthusiast I loved that you didn't compromise on realism as silly of a decision as that might be lol I personally loved it!
I really like the atmosphere and especially the music! After playing the first time, I had no idea what I was doing. Mainly because I have no idea about satellite physics and changing the angle didn’t really (quickly) change the green arrow, which didn’t have any immediate feedback on whether my input really affected the trajectory of the satellite.
In the end, after reading the comments and playing the game one more time, I realized how to control it. A suggestion I would make is maybe make a curved line if the angle of the satellite slowly changes? So that players know how their input affects it.
Also, a history of the dialogue(?) would be nice.
I'm lost in space but now I know way to many facts about Satellites. Especially that I am not good at flying them. You got my special 5 stars price for the Game with the most creative use of the Aqua theme. I really dig the humour and the whole game is simple but effective. The music is spot on and the Joke about the Barbie Girl Joke hits me right into the hearth! Bravo!
LOVE the creativty! - and your obsession with sattelites :D
The ambience and typing sounds of the first part kept me hooked the whole way(glad you appreciated that lol)... A laser shooting sattelite? yes please! Was pretty fun learning through quirky jokes while trying to stay on path.
Great job!
I actually had to look away from the fun facts to handle angles and space debris, but that's ok,
it'll come around again. (badum-tiss)
I Sorta want to suggest making the second part of the game the main part, but no, because, the first part does matter, and it matters that it is first. For one thing, the first part helped me understand that I guide the satellite, either moving its trajectory toward or away from where it ought to be. The other thing is that this is not asteroids. It is something else. And if you were to make the second part the first part, then people would just be like whaaa, it's a bad asteroids game! Anyway, it's got some mystique. I'm like, did he simulate outer space, down to the atmospheric pressures of neighboring planets and radiation levels coming from nearby stars? Is this the new No-Man's Sky? I will say, you know, planet diversity in this game kinda sucked. There's just one kind of planet in this game.
Also, there is a lack of sharks. And I didn't even get a harpoon in case there were any. tsk. tsk...
Also, are you an alien? You know, aliens live in space, and, this is from a space perspective . . .
And are you saying aliens are real? Don't do that. Don't give people nightmares and don't get their hopes up either. All these things creating a fictitious world involves, it's a lot isn't it. I don't even know how to spend my XP.
Anyway, fun stuff! How did you make it?
A+ satellite joke my friend.
Thank you so much for your feedback! I absolutely understand where you're coming from when you say that maybe the second part should be the main game. I also kind of thought that to be honest, but I made the second level on the last day and didn't have enough time to fully second guess myself.
The playing and reading was something I was worried about while I was working on the game, I appreciate you pointing it out. Unfortunately I don't think I was able to get it to where it needs to be. Definitely room for improvement!
I guess it's true only an alien would have such immaculate knowledge of how the Aqua satellite moves in space... Also, I'm sorry for my embarrassing lack of sharks and harpoons. Won't happen again!
Well, being something of an ex-second-guesser myself, I would say that maybe it's good you didn't have time to try and make it more of an action game rather than interactive fiction.
Some people want to be reminded that things are predictable, and others are disappointed when they actually are. So to that extent, um, I'm just going in circles
I have just the thing, though, for the first part, (assuming you will work on this more, and if you are like me, you probably won't)
which is, have a thing, a text-history thing, where someone can re-read the things they either didn't catch or were interesting enough to look at again. Say if I wanted to look up what something was, but am not going to replay the game to see what it was called.
As we all know, Aqua's most popular song is probably Barbie Girl, and yet I didn't get much of a Barbie feel in this game. a lot of space for growth here. :P
A text history is a really great idea! Would help players who missed things, and also gives me more opportunities to write facetious messages explaining where to find it. Win-win!
And I get where you're coming from with Barbie Girl and Aqua, I do, but hear me out: Doctor Jones.
Well, Doctor Jones is a very terrestrial vibe, you know, it's in a jungle, and involves the infatuations of gendered relationship
nah nah,
I actualy had no idea of any Aqua until the last few days when I was like, "I really want to listen to a bunch of Aqua's songs because I had this idea I didn't run with of... finding an Aqua song to make my game around." And while listening to Aqua I was impressed. I'm like wow, they have a lot of good bops. I was under this false impression that Barbie Girl was some kind of one hit wonder. When really, Cartoon Heroes is also a real banger.
So if I had heard Dr Jones before hearing Cartoon Heroes, I may have still had room for it.
Though, for your game, I think Major Tom by David Bowie is a far better fit. I really like that song, it really does help me imagine floating in space. Like, maybe they'll put me on a spaceship with internet, and I'll be even happier, because it means even more time being the universe's biggest video game nerd.
But also, the Barbie movie is pretty goated. women are pretty great