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Skippers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is it Fun to play? | #8 | 4.500 | 4.500 |
Theme Relevance | #36 | 4.591 | 4.591 |
Mechanics | #57 | 4.000 | 4.000 |
Music & Sounds | #144 | 3.636 | 3.636 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username
Oxxy#9100
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Comments
I think it's really replayable with the upgrades and just something about it's really well done, very nice submission!
Thanks! I am glad to be in the jam.
My favourite game from the jam by far! Got me really hyped as I discovered new mechanics (the lightning got me bamboozled). Art style is very novel and true-pixel art is a nice touch. UI is very clear and intuitive. Pacing is very good, gameplay did not get boring for even one second. SFX's are on point. Only improvement I can think of is an alternative to throw mechanic that is more unique and satisfying but in terms of execution this is strong on all fronts.
I'm thrilled that you found so much to appreciate here! Yes I am proud of it myself too. I can now say I feel this has gone better than I thought it would. I have also learned how to make this web-playable.. I just hadn't looked into it prior, and that's because I assumed it would be too much to learn in a short span of time, and figured that the downloadable version was sufficient. And mostly that's true... I mean, I focused my attention on making the game, and there were a lot of things to do to get it to this point. The python tool pygbag is mainly how it's converted to be a web game, if anyone is interested to know how to make a Python build web playable. pygbag is a work in progress, so it doesn't know how to compile some stuff into web assembly, but, that is what it is doing. So, what this means is, my next game jam, I'll definitely be planning for it to be web playable. It really isn't a difficult extra step... if you look at my Frogger game page, I already have made that one web playable. Altering the code is required.. there is a python asyncio library you have to utilize, and then, the game engine has to fit with an asynchronous main loop, which means that program flow has to come back to this main loop regularly in order to update the screen.
The main example is, like, when one implements an upgrades screen,
before, you would perhaps have a while loop that waits until you are done on that upgrades screen, but that keeps the flow inside a smaller loop, and prevents it from returning to the main loop until you close that screen.
to work in the browser, though, I had to flatten the flow per-se, and make it so the upgrades screen does its thing while the program flow still does the things in the main loop as well. So that isn't difficult to do, but it's just like ironing out wrinkles in a shirt. sometimes,... pressing on one wrinkle reveals more wrinkles. And things kinda broke at first that I had to un-break. Not that that is relevant to the game that exists at the moment, but, the modified game which runs in the browser has no noticeable difference, and to me that is really fantastic. There Is a performance hit, between browser and downloadable, but it's not enough to affect it on my end, and that is very encouraging. (This browser version only exists on my computer at the moment, waiting until the jam judge rating period ends)
if, down the road, something does require too much power to run in a browser, then I still think a reduced version to be web playable would be good. I feel like scalability is pretty good... even if a game is fully released, because, some people play the game on a potato, and the question is, can this work with simplified graphics etc?
I really enjoyed the mechanics (I like upgrade-based games, haha), and the art was such a vibe. Cool game!
Thank you! Art is what I start with. It's like, when I make a game, I gotta see stuff. I used to try to write the code and get it working the right way, and just have rectangles and things to be stand-ins for the art, and I kinda floundered like that. So instead now I start drawing the things... Like, when making thie game, the first thing I did, aside from like, setting up a game loop that did nothing, was draw a fellow, and then make a throwing animation. I mean, I drew the beach as well, and some blue water n whatever... but my point is that the art Is the game to me, and I'm glad to see that you enjoyed it!
That was such a satisfying game to play. I love how the upgrades work, the bottom two are super creative and make the game so much fun. The first time I had a throw start skipping off planes in midair was amazing! I think my best throw made it almost 20,000, and was just constant moments of, "How much farther can this go?!" and "C'mon planes! Hit a plane!"
My only complaint is that I wanted to hit spaceships or the moon once I got above the airplanes. It seemed to kind of cap out on the scale. But ricocheting off planes, birds, and parasailers didn't really get old, I just wanted more! It's the kind of game that makes a player greedy.
Amazing work!
Also, the art work was beautiful, I really enjoyed looking at the backgrounds while the stone skipped.
Thank you so much sir. Lol, I had UFOs planned, but the timeframe had gotten pretty slim, so I said Eh, good enough and didn't add them. Instead, I "battened down the hatches" per se. Better a game without bugs than some UFOs people may not even see :)
Y'know, compliments like yours are really great, and make me excited about what it is I am doing. I hope you'll follow me on my main page for future stuff
Nice surprisingly addicting game! Maxed out all the upgrades at 33 throws. Any ending in this game or does it just go on forever?
there is an ending. Also, thank you for the praise! I spent considerable time on this project, and was pretty pleased with myself for managing my time well enough to make it feel pretty complete. It is simple, but, everything starts with simplicity doesn't it?
This is one of the most fun games I have played in the jam. I seriously enjoyed it, great Idea and execution. I love the concept.
Yeah, that's great to hear! I know a lot of really cool gems are in this jam, including yours, and I'm just glad to be among them. y'know, someone has already given me a useful idea for this game. Adding a falling speed decrease... because, it's very easy to get bounced very high, and then freefall until your horizontal speed is less than your vertical, and you don't even bounce on the water. While that's just part of the luck of the already very lucky game, it's like, it happens quite often, and, I have an excuse to add some fall-resistance. cuz in real physics, maybe a smooth stone falling quickly actually is affected by air resistance, so I ought to do that for realism anyway
Found your game in the discord stream! Was quite fun, each upgrade resulted in various new things that I found. I think the physics could be better though. Sometimes the pebble falls almost straight down. Like Damian said, maybe might be because of the terminal velocity
I was so glad for him to play it :) Feels very good. I am glad you liked it! Yep, the falling thing can definitely make it more fun while being physically accurate
Great game. Very fun. Great upgrade system. Add terminal velocity, so that going high will not kinda punish the player sometimes.
Much appreciated! Yeah I can add that, and it'll totally make falling steep distance less punishing. nice
Wasn't expecting an upgrade system for stone skipping game. Actually quite hilarious!
:D glad to provide entertainment
Amazing game for the time, very tight mechanically and the art style is amazing. Big fan, great work!
Thank you!!
When i got to my 19th throw the game completley escalated, I did not excpect all of that. finihed the game in 27 throws. Great game
Excellent :) Thank you
I really like how the theme was interpreted, and the upgrade system is really cool!
Thank you! I'm pleased with it too.
Pure Simple fun ^^ Loved the art direction you took!
Thanks!
Simple but fun game. I like the old school graphics of the game. For some reason my anti virus has flagged your exe kept moving to quaratine
which anti-virus software is it? that's called a false positive. Also, thanks for playing and the feedback, I'm honored
This game is awesome, I love these kind of incremental games. It kinda reminds me of burrito bison a little bit and I loved that game too. It is so satisfying to watch your rock go on a crazy run once you've got a lot of upgrades. The bit of story at the end was pretty funny too. Great job on this!
Oh yeah, I remember Burrito Bison! a really good game in this style. Glad you appreciate it!
love skipping rocks, in real life and in this game
lol nice
Great game! Super addictive!
Thanks. I was inspired by games similar to it, like, "Learn 2 fly," which is about a penguin trying to fly, so you launch yourself rather poorly at first, but you upgrade little by little, until you're zoomin
this game's so sick - I really enjoyed playing it!!
Thank you :D Glad you enjoyed it!
I had to play till I got all the upgrades! Really nice game and got me hooked
Thank you very much :)