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A jam submission

CatchFishView game page

How may fish can you catch?!
Submitted by Barksie — 4 hours, 30 minutes before the deadline
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CatchFish's itch.io page

Results

CriteriaRankScore*Raw Score
Music & Sounds#1403.6523.652
Is it Fun to play?#1763.5223.522
Theme Relevance#2024.0434.043
Mechanics#2443.1743.174

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username
barksie_

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Comments

Submitted(+1)

A nice and simple game ^^

My only gripe was that I felt the piranhas were too fast/unpredictable to react fast enough. Was getting hit way too often. May I suggest adding in a tell before the piranha's attack to give the player a subtle warning to start dodging.

Well done ^^

Submitted(+1)

very fun game! the frenzy mode is amazing ;D really good job for your first game! :)

Submitted(+1)

Frenzy modeeee!

This was a fun little game.

Submitted(+1)

Fun! I managed to get 55, I don't think that was a lot, but frenzy mode was a lot of fun. It made me yearn for it when it wasn't happening. And plus there's a kitty, nice entry.

Submitted(+1)

quiet cool, chill, nice game! easygoing mechanics, enjoyable to play. well done mate

Submitted(+1)

Love The Frenzy Mode!

Submitted

I think the fishes could kinda "telegraph" a bit more, but of course in subtle ways that they are about to just, would make this both a strategic decision which fish to go closer to to wait their jump but also help people decide the path of which sequence of fish would add more score ... that would also allow more complex scenarios perhaps

Developer

Valid feedback, thank you!

Submitted(+1)

Really nice game!

Submitted(+1)

I almost fell out of my chair laughing at frenzy mode, great work :)

Submitted

Very cozy game and what a fantastic art style. I'm not sure if the phases between frenzy mode has a role, I only waited for this funny moments. :-)

You asked for feedback on the itch site, so here are some thoughts regarding game mechanics that came into my mind. 

  • it would be more pleasant if there is any kind of indicator that a fish will jump, maybe the fish starts to blink or there is a special animation
  • fishes could give different points, but more points means it is harder to catch the fish, maybe because they fly faster or not so high as lower point fishes. That gave beginner players the change to train on easy fishes till they have the skill to get harder fishes for more points
  • the frenzy mode feels to mighty, I mean it is fun, but the time in between is pointless, when I only try to avoid piranhas and wait for the time, where I don't have to react on a single flying fish and just run, getting points automatically.
  • The movement of the piranhas is unpredictable, so dodging is imo impossible. Here an indicator is also necessary. I know that will make things to easy, but you can add seagulls from the top, which want to eat your fishes. So players have to look up and down for angry animals.

Overall really good job and very polished for a first single person made game. Keep on going.

Developer

Thanks so much for the thorough feedback! Really appreciated. 

I think if I had more time I would have would have wanted to improve some of the quality of life features you mentioned. Feedback full taken on board. 

Submitted(+1)

The pixel art is great, and the frenzy mode was really fun and well executed too! I was hoping that I could get extra points for taking a risk and managing to get a piranha with the net instead of the cat.

Submitted(+1)

The game is good, but the frenzy mode was amazing!

Submitted(+1)

Cool game!

(+1)

Frenzy mode = Dopamine to my brain