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de-developed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #15 | 4.045 | 4.045 |
Theme | #20 | 4.182 | 4.182 |
Overall | #22 | 4.053 | 4.053 |
Originality | #23 | 4.227 | 4.227 |
Music | #67 | 3.477 | 3.477 |
Art | #72 | 3.727 | 3.727 |
Is the graphics 1 bit? | #138 | 4.659 | 4.659 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please enter your nicknames in discord and the nicknames of your teammates.
Langosh, Kita, john333, Barevnej
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Comments
this game is incredible, i love the use of broken behaviors like jumping being completly broken as a mechanic for the level (although im gonna be honest i rage quit at the whee level "im bad at games :/") i also loves the platforming it's really smooth and the dash has such a cool little effect :DDD
That was really fun! It's so true how things can evolve during game development, starting with only squares to test movements and collisions, then discover strange behaviours after changing one line of code.
Thank you, that was a great experience. :)
I absolutely loved the premise of this game. The storytelling was great, and the game itself was just a joy to play. I enjoyed this entry immensely! Well done, folks!
Nice platformer, fun storytelling and really hard to beat! I suggest to add keyboard customization, using shift with AD keys is ankward on some keyboards.
Loved the storytelling! It put a big smile on my face, and was a nice tribute to making games with friends.
The gameplay and art all suited the narrative and everything felt very polished.
Really great job!
Wow, that was such a cool game! Very fun and fits the theme perfectly. Good job!
Very fun !
I loved it! My favourite part was the one where the player sprite can rotate and jump so weirdly, nice idea and well executed.
I think I've found my favorite submission! Great work. The post-processing was a nice touch. My only complaint is the difficulty spike in the "wheeeeeee" level which took me about 20 attempts due to the movement being broken on purpose with the massive spike pit.
Hey, thank you for the feedback! Ye, the wheeeeee level is indeed harder, but only because it wasnt really told to the player how to use the bugged wall jump properly - if you wall jump in that level without holding any movement buttons (A/D), it should be the easiest level actually!
Super fun to play through! Really a unique idea to introduce "bugs" as mechanics.
Only critique I have is the wall jumping felt awkward and not intuitive in my opinion.
Great job though!
The music was the only mid aspect of this game. The rest is cool
Wow, this one surprised me. It's crazy how creative you all are. And the ragdoll level was my favorite. It's clear this is a game made for game devs. Great work
Loved it, the theme is perfectly implemented and the story is cute and fun