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A jam submission

CreaturesView game page

In this atmospheric horror game you explore how differently these ancient creatures react to light.
Submitted by baldingGames — 21 hours, 27 minutes before the deadline
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Creatures's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1023.9643.964
Art#1043.7503.750
Overall#1923.4053.405
Music#2392.7862.786
Originality#2673.1073.107
Gameplay#2702.7142.714
Is the graphics 1 bit?#3224.1074.107

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

I love the atmosphere that the sound effects and the gameplay emit, really nailed the atmospheric horror! The way the creatures interact with the lights is interesting, though I'd certainly like to see more that react more hostile to the light! Seeing those creatures definitely kept me on my edge regarding my light usage.

Also really love the designs of the creatures, definitely adds to the horror element!

Submitted(+1)

Great tone setting with the ambience and sound effects. The art style in general was really good, with the level design and character models. But my favourite was definitely the skull design. So clean looking. I thought the camera zooming in and out in relation to the cursor position was brilliant and well executed. 

I can proudly say I found all the skulls and enjoyed this game. Great work. 

Submitted(+1)

I really enjoyed the music! It helped create the right atmosphere. Well done.

Submitted(+1)

Really nice visuals! Loved the design of the creatures. Nice mechanics for each creature reacting differently on the light. Great job!

Submitted(+1)

Very well polished horror game, atmosphere is set very well. Had a lot of fun playing!

Submitted(+1)

This was an excellent game. You did a very nice job. I had great fun playing it.

Submitted(+1)

Creepy little critters :)

Submitted(+1)

I really love the design of these weird creatures and I don't think they are spooky at all. I imagined it would be very fun to see these creatures in a dating simulator. This way I'll get to understand them more and become friends with them eventually.

Submitted(+1)

I really like the graphics, the atmosphere is cool... I really liked this game, nice work.

Submitted(+1)

So i really loved the concept of these different creatures, who all react differently to light, pretty nice game

Submitted(+1)

Nice visuals and spooky atmosphere, good job guys!

Developer(+1)

thanks a lot :D

Submitted(+1)

Cool graphic. Honestly i dont understand mechanics. but for solo made game it's Perfect.

Developer

thank you!!

Submitted(+1)

Love the art! nice vibes all around! goal was a bit confusing from just the gameplay itself, but still enjoyed seeing the weirdos and collecting the skulls! One of the spookiest im run into! Good job!

Developer

thank you :D glad you enjoyed  it even tho it was a bit confusing

Submitted(+1)

It is indeed a spooky game

Developer

very spoopy indeed. thanks :)

Submitted(+1)

Really trippy. I did get a lil spooked.

Submitted(+1)

Really trippy. I did get a lil spooked.

Developer

we'll take it! thanks

Submitted(+2)

Seeing how everyone reacts to me flashing my light on and off at them was funny

Developer

Glad you enjoyed it! Thank you :)

Submitted(+1)

The game is nice, the horror atmosphere is scary at first and play with the light is really very interesting! It was nice to go in search of the skulls! However since you can not die the fear fades quickly and the game becomes easy afterwards

Developer(+1)

Thank you for the kind words! :D

That's very valid criticism, thanks for that. We just didn't know how to implement dying without making it feel weird/unfair, but I see your point 100%

Submitted(+1)

As someone with a similar control scheme, I'm jealous of how much better yours works! I'd love to pilfer your code. 

The art is a highlight here, both the player and monster designs are so detailed and cool.

Developer(+1)

Thanks a lot! Your controls are absolutely fine :D And ours are achieved using a built-in Godot "look_at" function and also using multiple Raycasts for the light detection

Submitted(+1)

Diversity of enemies and their unique reaction to light and ART is just insane for a gameajm. Good job! Tbh, fully functional map will be OP for our games, but still I think even simple one, without too much information (about keys or skulls) will be an improvement.

Developer(+1)

Thanks so much! Glad you enjoyed it and thanks for the feedback as well :)

Viewing comments 22 to 3 of 22 · Next page · Last page