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Gingerbread Rocket's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mood | #1 | 4.188 | 4.188 |
Audio | #8 | 3.500 | 3.500 |
Gameplay | #14 | 3.563 | 3.563 |
2 Colors | #14 | 4.563 | 4.563 |
Arts | #19 | 3.563 | 3.563 |
Theme | #56 | 2.688 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Assets
Music by: https://www.youtube.com/channel/UCn4HDI02U4f3VEsghRX7dRw
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Comments
Your game is very visually appealing and it has a lot of quirky charm to it!
Very solid, excellent work!
Loved the secret ending detail, it's a really good motivation to play again.
All the game is fun, there is nothing that I feeled rushed or forced. I also liked the (camera?) visual effect, and the general mood of the game, with the music, the smiles and the kind of innocent feel of everything.
At the good ending, I was a little confused as to whether the hole was to death or another place. Turns out it was the good ending. It was a really fun game.
P4P best gamejam soundtrack
Some concepts I liked from greatest importance to least importance:
* I liked the checkpoints. They made the game less frustrating. They also made the game less repetitive as I did not have to keep on repeating the same sections over and over again which would have been annoying for this platformer.
* I liked the mood of the game. The game's smiles and great soundtracks made me feel calm and relaxed.
* I liked the twist in the ending in where the player can actually trigger a different ending. This made me feel surprised and made me appreciate the effort you put to craft this game.
Some concepts I did not like from greatest importance to least importance:
* I do not understand why I have to use the Z key to jump. It made me unnecessarily have to use two hands to play the game. I would have liked to be able to play the game with one hand easily.
* The graphics and text of the game are kind of a little bit sloppy. I know they are supposed to add towards the mood of the game and make it feel lighthearted, but sometimes the text could look a little too messy and the graphics could look pretty messy when moving.
* I think there should be a play again button in the ending. As a player, it is annoying to have to reopen the game again in my File Explorer to play the game again.
Hey, I completely agree with the downsides. I guess I never thought to make the jump button the up arrow, I've used Z as a functionality so often, I really don't know why I didn't implement the up arrow. With the text, whenever I put in a font, it would gradient some pixels. I soon later figured out when I didn't have much time left that I had a pixel font that'd do the job just well for me. Completely my bad! I did think about putting a play again button, and I don't wanna say I ran out of time, but it didn't come over me I was too eager to make the flower ending! Thanks for this critique, I really don't get ones like this. Thanks for the upsides and the downsides, I'll make sure to take these kinds of things into consideration next time I make a game!
I realy love your game!
The ambiance is very special, i like it! It's a good platformer, with some difficulties, and oh my god the music xD
But there is the problem: it seems you haven't followed the themes :/ Yes, we have a rocket, but that's all ...
Without the gamejam context, this game is really good, but you loose some points because of the themes.
That tube effect was very unexpected XD
That ending reminded me of UNDERTALE, which is a very good thing ;)
Those flowers too.
Really liked it :D
lol, right at the begining when the dude start to bless the rains down in Africa I just went crazy. 8 bit audio was very nice. The post process is sick, and the gameplay is really nice too