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Dream Jumper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #289 | 3.120 | 3.120 |
Presentation | #330 | 3.480 | 3.480 |
Overall | #385 | 3.173 | 3.173 |
Originality | #492 | 2.920 | 2.920 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
Dream Jumper is a mobile tap platformer that sees you flapping through dreams to escape the (night)terrors, how high can you fly in your dreams? . I loved that That its a simple game with a single input but I got to learn so much for it!
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Comments
i love single input games, and this is no exception! the gameplay has this nice mix of flappy bird and doodle jump which makes the game feel familiar but still fresh! i do agree with the comments that spamming does make the game a lot easier, so maybe having a cooldown for when the player can flap next time (or adding a max velocity cap) could fix that issue personally. though when just trying to play the game normally, its still a lot of fun trying to predict and time your flaps right to narrowly avoid enemies! the slowing down time does wonders in helping with this, because the game would be a lot harder without it xd.
the visuals in the game are also really cute! really feels like it came out of a childrens book! the little angel character and the terrors look fun and playful! the clouds against the purple background also look really nice! the way the clouds move makes the world feel that much more alive instead of having just a static background, so that touch is greatly appreciated! theres also a lot of nice small game juice here with the terrors lerping to the player once it registers the player as being to close to the terror and the zoom in that happnes when the player takes damage, all really nice stuff! all that's missing in the game is some audio that could give some nice feedback to the actions in the game!
overall, really fun game, i think i got around 5000 through spamming and 1500 through playing through it normally! great work!
It was pretty fun trying to dodge the terror enemies. Not sure what's going on with the audio (there was nothing coming out when I played) and when I stepped on one of those pads to teleport me upwards more, I immediately got ghost'd after leaving.
Hi, really engaging gameplay, I like the concept and the art of the game a lot. After playing it for a bit, I tried spamming space, and it seemed to work much better than trying to play it slowly, I got at 10k height this way. It should need some fixes but still a very entertaining game!
Well done and good luck <3333
Really good! The first time I tried just spamming my mouse, but realized that I still loosed health... Very enjoyable!
Nice and simple game, had a good time playing it. Spamming space made it a bit too easy
Cute and simple! I think with a little refinement this could be a catchy, fun mobile game!
Nice fluid good looking game... great job!
It did seem that spamming the space-bar generally gives you a better score than trying to play it with skill.
Enjoyed playing - nicely done :)
Fun little game, reminded me of doodle jump. Great entry :)
It was fun, really reminded me of older Flash games. Simple and sweet.
You picked a simple and small game and polished to great heights, nice! You can get pretty good and go super far in it, there's a lot of depth to it. Good and fun way to spend the time too! It is also very easy to extend and add more mechanics on top of it, which would probably be my main critique here, because right now it is too simple and gets old kinda fast but I respect the focus on polish to get the basis right.
This is super polished, it feels good and I love the art style. If I was going to give a bit of feedback, I think it could use an additional mechanic of some sort, maybe a rhythm component? I agree though that it only would take a little more work to be ready for the app store as a simple game! great job!
A simple concept well executed. The main selling point is definitely the comfy visuals which are quite well made. It's a shame that we have to grade it based on the version where the audio is bugged, as the fixed version sounds good, other than that, it's very neat.
I really liked the game visuals and mechanics. The game could definetly be expanded in any ways. Some things to fix would be the max speed of the player (i myself got to 42240 score by spamming left click lol). Maybe you could also introduce the player more control by making the player jump to where the mouse is pointing or something like that.
Overall great game!
Nice sprite and background art. The game is simple but well executed. I felt a bit like the character was always going either too slow or too fast.
Also the enemies blend a little too much with the background, which makes it difficult to estimate their collision when the screen is moving. Maybe one or the other could be made brighter.
The controls are very simple, but there's great promise for expansion of the mechanics. The physics are a little floaty, but I think for a proof of concept, this does the job well. Also, hitting the special starry cloud and getting a massive speed boost feels awesome! I managed to get 4 in a row before I died. totally worth it!
Not to brag but i got a score of 150000 after breaking the game lol. It’s a great idea and it’s something that can definitely be put on the app store, but maybe put a cap on the acceleration physics because I think that’s how I built up enough speed to break the sound barrier and ignore all hitboxes.
i enjoyed trying out your game for a couple of minutes. controls are easy to understand and hard to master. as it should be