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KILL 'EM ALL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #54 | 4.500 | 4.500 |
Overall | #178 | 3.661 | 3.661 |
Gameplay | #228 | 3.276 | 3.276 |
Originality | #401 | 3.207 | 3.207 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
This is my first time participating in a jam and it's probably my "juiciest" and VFX-y game yet. Paired with the retro 8bit sprites I think it helps to make every attack more satisfying - which you'll be doing a lot of in this game.
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Comments
very polished and very juicy as you said, i really liked it. its simple but addictive because of the satisfaction it gives and the hard mode is a nice variety in the game. i enjoyed the music too, great work!
Appreciate your comment :) I’m glad I did manage to add both game modes as it was a fairly late addition to the game
What a fun game! 18 was my best score, on hard mode:
I really enjoyed figuring out tactics such as picking victims who were towards the beginning of their walk so I'd have enough time to finish them off before they walked off screen, and making cops easier for myself by positioning myself parallel to them when they start boucing so that they'd go over less of the screen. Really cool stuff!
Thank you for the great comment.
When I was making the game I could see a couple of strategies forming but the parallel positioning hadn't even crossed my mind until you explained it just now. I tried it out after reading your comment and sure enough it makes a really big difference in the cops bouncing. It's really special to me seeing how people develop all these different tactics and play styles.
Also hard mode can get pretty chaotic very quick so I'm impressed with your score! Your game is next on my list to check out this weekend :)
Haha, great! That's emergent gameplay!
Hatred, but in pixel art
Great game, simple and effective. The mood is really perfect. Adding the cops is a really great design idea.
I find the character a bit heavy for my taste, but that's just a matter of preference. Well done
I appreciate the comment! The character is definitely something that could be improved upon given the feedback I've received so far
Nice! I like the music
Thanks! It was my first time ever creating a piece of music for a game and I'm pretty happy with how it turned out :D
Loved it! Best I could do was 12 lol.
I'm glad you enjoyed it! 12 is a respectable number, great job hammering innocent pedestrians you absolute maniac (I'm joking lol hope it was clear)
Hell yeah this was a lot of fun! Love the look of it too and the overall atmosphere
:D This means a lot to me coming from you! I feel like you also delivered on such a strong atmosphere and sense of style in your game so I'm even more flattered lol
Simply amazing. I have nothing else to say. This game is too amazing to exist.
Thank you for the kind words my friend, I truly appreciate it! I'll be sure to check out your game this weekend as well :)
This game saves your progress.
I am so sorry.
I will now attend a huge event nearby and try to be normal.
300+ kills?? You are a true aberration my friend, congrats!! I can't believe my game is getting this much playtime and I truly appreciate it. Seems like you're enjoying hard mode quite a bit haha
As for the live event, try not to break out into a pose and stay away from any hammers lol
This is your first game... wow Congrats!
Thank you so much! While I have made 2 other games before, it's my first time participating in a jam and working on a tight schedule but I absolutely loved the experience and all the interaction that comes from it.
I love the juice! Havent seen somebody calling, may be it because i didnt play it far
Thanks! The pedestrians have a chance to start calling 911 after about 15 kills but it's still random
Very addicting and fun! Really well polished and great use of post processing to enhance the atmosphere. Great game, great job!
I appreciate it! Thanks for the comment man ⭐
Way too addicting,
I now feel horrible but want to continue playing.
It looks really cool and the sound is also very fitting, good job man.
I'm glad you enjoyed it so much! I think all the screaming and spurting sounds really adds to the whole atmosphere lol
Don't feel horrible though, my goal from the start was to make the mass murdering as satisfying as possible actually haha
The art was amazing, music too. sounds too. The game is fun and hard but a little simple.
Thanks for the comment. I definitely focused a lot more on the art and polish before adding more advanced gameplay but it was a conscious decision in the end to prioritize my strengths for the jam.
Your game has a really nice presentation with great graphics, earning 5 stars in that aspect, including the sound effects and music.
In terms of gameplay, I've played many games where enemies require multiple hits to kill them, and it can become quite annoying when the game mechanics don't support this. It would greatly improve the game to either boost the attack speed or reach of the weapon, or simply make it so enemies die in only one hit.
4 stars overall
I'll take it! Gameplay wise, I can definitely see some improvements with more feedback from players now that the game is released, I wish I could've playtested it further before releasing but that's just the reality of a game jam sometimes.
Nice music and pixel art!
Although the delay after finish an attack is kinda hard to ignore
Thank you for the comment, seems like the attack delay did get in the way of fully enjoying it but I appreciate the feedback
Maybe it is just my personal preference but the delay after attacking was so painful it was hard for me to find a flow with the game. An arcade game most importantly should feel good to play, you've accomplished that with the presentation, but the game wanting you to finish kills quickly but simultaneously avoid the cops felt like a balance that was hard for me to enjoy with the feel of the attack. I would love to play this game with a more fluid feel.
That's a valid point that seems to resonate with other people here, I appreciate the feedback and I'll definitely keep it in mind for my next projects :)
really juicy,really crunchy, great sound and feel, love it,im curoius to see what a fully fledged game in this style would look like done by you
Thank you so much for the kind words, it means a lot to me :D
I really liked the juicy effects and the overall art direction, but the gameplay itself got pretty stale pretty quickly. It wasn't bad at all, but just didn't really give you a lot of possibilities. Also I feel the hard mode should've been the default because it's way more engaging. Still, I've enjoyed myself. Really nice submission!
Funny enough the game started as only hard mode, but after a couple of playtests with people not being able to get past 3 kills I thought an easy mode would be a smart addition, especially in a game jam context where people don't usually play it for very long. Either way, thank you for the feedback!
I've always felt that we need more edge in jam games. This was definitely filled to the brim with that, but not in a bad or try-hard way. It was mostly to the point that it was just schlocky fun lol.
None the less, even without that, I think this game's mechanics make for a very solid arcade game.
You can't just strike randomly, you have to be a little deliberate with how you attack to ensure that you don't hit too many people at once, else you can't get them the second time around before they leave the screen
And punishing a player by spawning police officers that bounce around the arena if a person escapes is a good way to incentivise playing strategically.
The presentation is sick ( in a good way ) and honestly felt pretty stylish in general.
Although I felt like the game could've spawned witnesses a little earlier. And that the game could've used a timer to incentivise you to go after another person instead of mostly waiting around. Though I guess the number of days in the score incentivise you to do that.
Honestly, I don't really have any complaints. This is a solid little game
Wow I appreciate the in-depth review, I'm glad to hear the edge is welcome hahah
As for the timer you mentioned, that's actually implemented already! When you return to the main menu you can choose the Hard mode difficulty, where you constantly need to be in a kill state or else you fail.
Dang, time to replay ig