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Ashenworld's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #238 | 3.694 | 3.694 |
Gameplay | #357 | 2.917 | 2.917 |
Overall | #391 | 3.148 | 3.148 |
Originality | #521 | 2.833 | 2.833 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I really am proud of the art I made, My hours upon hours in Aseprite paid off quite well! Even if i'm not quite fond of my gameplay, I'm content with my art.
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Comments
Here is my speedrun of the game (08:35 remaining on the timer at the end). It was fun to speedrun , even though the tight jumps are a little bit frustrating sometimes. Also, the fact that the dash doesn't cancel your upward momentum feels a bit unintuitive.
The pixel art is pretty cool, but the color palette sometimes makes it hard to know where to go next, especially at the final chase (that I couldn't finish for this). Also the gameplay feels a bit wrong, especially the dash that feels far too inconsistent, and I suggest adding jump buffer and coyote time next time.
The games art style was pretty and the music was nice but i am just bad at platforming so i could not make it past the first area at all as hard as i tried if i could have made it then well yeah xD
Epic! I really love the art style simple black and white, the only problem is the wall jump ( or maybe its just me ) Overall a really cool game! Good job
Excellent game! I'm not much of a platformer, so I didn't get very far. But it reminds me of Celeste, and the visuals and audio are top notch. Well done!
Great visuals and level design, nice character control & movement - I enjoyed playing it!
Was hard though, it could have been more easier.
Overall, nice job! :)
The game has a nice atmosphere, but the part where the dark something starts to chase you is too hard. But otherwise, nice setup. :)
wow, i could NOT finish it.
I liked it. I liked the theme the art and everything.
One thing that works against it is that its similar to celeste in difficulty, but it has fewer checkpoints and a time limit. Every time i got to the chase sequence I'd start getting flustered, and I couldn't just sit back for a minute to compose myself, I had to keep trying or I wasn't going to make it (I didn't)
Mechanically, I think the game is really good. Realizing I could chain dashes almost instantly to get across a room faster was a pretty cool moment. I think the one thing that needs work in that department is the wall jump. I can't tell if I'm doing it wrong or if it just doesn't give you any height. Its not super easy to use.
All that aside, I liked it enough to make more than one full 9 minute attempt. Well done.
Quite hard, but cool game with good atmosperic music
I really think you need to make it so that there are less pixel perfect jumps, add a reset game mechanic, and most importantly, not force players into a speedrun. As a dev you end up testing the entire world at set points so it can be easy to forget how difficult the game is to new players (I too am guilty of this). The wall jump requires insane timing to scale walls, and the timed sections are incredibly unforgiving. Still, if you present your game with a timer I'm going to expect you to have a time that is hard to beat. 6:30 was no challenge at all. Still, I got some enjoyment out of the game.
In the future make the hitboxes of the damage zones more visible. For example, don't use black on dark grey, damage zones require high contrast and visibility. It took me a while at the beginning to figure out why I kept dying .
Thank you for your feedback.
There is a reset game mechanic somewhat in the form of pressing P to reset to the last checkpoint by the way
I do agree with the funkiness of the wall jumps and the fact some parts are a bit too difficult, though I dont think there are really any pixel perfect jumps
If you're referring to what I think you're referring, those small jumps that start in Room 4 and return in the first chase and last chase aren't really pixel perfect jumps, it's really just jumping and pressing dash at the same time
Also, i'll remember to make damage zones more visible in the future, thanks for pointing that out.