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Shiftscape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3 | 4.813 | 4.813 |
Gameplay | #5 | 4.438 | 4.438 |
Overall | #17 | 4.354 | 4.354 |
Presentation | #210 | 3.813 | 3.813 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I liked the problem solving that came with creating this wacky movement system.
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Comments
Loved this game, very unique and fun concept. Some of the visuals reminded me of Yume Nikki
Yume Nikki was actually one of my inspirations :)
Btw, recommending you to add more images and maybe a video to your page!
Ending that reminds me of Underdale lol
The game design is novel, but I had no idea how to think and solve it. Some stages wouldn't have been able to solve it without hints!
This game has a really, really perfect original idea. :)
My brain blew up while playing; the level design and mechanics are so different. I'm wondering how you made it this game. Absoluetly this game need creative idea and this you have it.
I cannot even imagine how did you came up with such an interesting puzzle. This definitely has room to grow for a full game experience! Loved the concept, art, music. Very polished game. Excellent! <3 Also, cool ending music XD
Really original puzzle game, loved it
I love the mechanic! It's simple to get but it can get incredibly complicated to resolve. This is a small experience but you have room to build a whole genre; it is like a maze with no walls. I think it is best when simple rules can elicit complexity, rather than setting complex mechanics for the smallest of the tasks (although there could be some joy here too, I guess).
What surprised me at the beginning was to see an RPG-Maker-like screen, only to realise, seconds after, that this completely shifted the conventions. The sounds of steps also reinforces the sense that every time you move, there ins nothing that stays at place; feels consequential.
There might be a good idea to remind the player which keys are for what (maybe in the corner of the screen?) but overall, its simplicity helps the player focus on the main game loop, which is solving the maze.
This game is very uhhh... shifty. I liked it.
I really like this game, the main hook is probably the best use of the theme in the jam and is fun, the music is nice, the visuals are cool, its all great!
I hope this becomes a full game, and I also hope you are in the top 10!
This is a really cool concept and makes for some great puzzles! Well done
This kind of game gives me a headache! Which is a compliment.
It can very quickly devolve into total chaos, and eventually just wandering around won't let you progress. Which is where I dropped off.
I am not really that into the puzzle games, but I see a nice one here.
I love this puzzle mechanic. Easy to understand, but leading to chaos if you aren't careful not unlike a Rubix cube. Lots of possible variations for different "worlds" (tiles wrap around, collections to exit, nintendo ice, minotaur maze, etc.) mean that is has long legs for a full game.
https://dragonsproutling.itch.io/shiftscape