Played through the whole game, including the secret roman numeral levels. I like how you made it more likely for people to notice by adding the tip to the loading screen. I'm not exactly the best source since I played last time, but I think the flow of the levels felt better this time around. Only new puzzles I struggled on was the last base game one and the last roman numeral. Both was due to me forgetting the basics of how to manipulate the beam bridge sticks correctly.
Visually the game is looking better than ever. Level select composition is a bit more boxy, but I think that's for the better to group up levels and not have as many lines to be drawn. I for one like the more deliberate square ground tiles. Raising up the impassable tiles and adding a bump effect is a godsend, it makes it way more obvious at a glance compared to just a black tile that arbitrarily stops you.
Really liking this game, hope to see it released at some point.
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