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A jam submission

Shitty SheepView game page

Propel yourself with poop to the end of the level!
Submitted by niqle (@niqle_dev) — 2 days, 23 hours before the deadline
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Shitty Sheep's itch.io page

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Comments

Submitted

Pretty neat, I enjoyed it. Not an original concept, but it's implemented well and looks nice, so it's fun to play.

I was slightly frustrated by the friction caused by walls. It would be nice if you could be angled slightly inward to a wall and propel yourself up it, but instead the friction causes the sheep to rotate and propel directly into the wall.

Controller support would be nice.

Submitted

-I don't like the theme, but it seems good for a mobile game. 

-After running out of boost, you still get the audio of it when pressing the button. It should either not play any sound, or play a different one.

-Rolling feels off. I think it is not moving enough for its rotation speed. And in general, I don't know why it's so slow. The obstacles so far are about flying anyways, so making the roll option so slow just feels a little antagonistic. 

-On level 24, I noticed one of the background trees was being phased out, which I'm pretty sure is unintentional.

For the type of game it is, I had a good time. Easy levels, with a bit of challenge if you want to get 3 stars. Main gripe is roll speed, and for some of the later levels you have to wait a while if you want to get the right cycle to 3 star. 

Submitted

https://www.twitch.tv/videos/2079036389?t=1h20m44s

Agree with the other commentors, scoring system / maps could align better with most fun way to play (full speed!)

There is potential in games like this for extremely challenging / long maps. If you don’t want to make just a mobile flip, consider adding a map editor for users. I was reminded of DDraceNetwork.

Submitted

I play all levels, it's a fun simple game, maybe make the final levels harder, other than that I have no complains. 

Submitted

Since rolling on the ground seems to be a good strategy (no poop loss), can you make rolling faster?

Fun game. You should add a way for me to see all my levels and go to the ones I haven't got 3 stars on yet. I would have gone back and tried to 3 star all the levels if you had that.

Would be nice to have volume controls in game.

Submitted

Gave the game a go, and got to around level 7. The completion ranking system is cool, but in a lot of levels it incentivizes the most boring way to play, IE, rolling instead of shitting. Your ranking system might be better if it's based on time instead of amount of fuel saved.

Besides what others have said, I’m pretty sure the name won’t be allowed on mobile stores, and Apple might even be picky about the poop particles if you’re unlucky.

Also, could take it visually further and swap out the standard Unity shader for something else. I think even normies have learned to spot that classic Unity sheen without really knowing what it is.

Plus other little things I’m sure you’ve thought about, particles on impact, contact blob shadow. Poop stain decals would be fun but won’t fly on mobile, make it a DD/PC exclusive.

Submitted

Didn't expect to see an actual level design, but it's cool, gradually introducing more mechanics and stuff. Feels like a complete game, I can't even find something to complain about.

Great game!

Submitted

easily one of the best dd55 games. great art, the ost fits, the gameplay is simple, intuitive and addictive.

it reminds me a lot of the flash games i used to play in high school, which is the highest praise i could ever give to a game honestly

Clicking the level cleared retry button doesn't do anything, I had to guess that 'R' would retry and that worked.
Other than that, everything's great so I'll post some individual level feedback:

The solution to level 3 is to ignore the game's mechanic. I don't think rolling itself is bad and it's okay as a sort of "you can just roll!" tutorial but the rolling feels too slow for it to be a good solution.

Level 8 gives you no reason to actually go for the apples, it's just a waiting game. Again, too slow.

Level 11 doesn't seem to be anything new, it just reminds me of an earlier level that's much the same but it's somehow even simpler with the same "build up momentum because you'll get all your meter back anyway". Maybe it could swap places with that earlier level? But then level 12 is the same concept again... Not sure what to do about that.

Level 13 should have apples on both the lower and upper routes. It's still better to go the upper route but it means you have to ask yourself which route is better instead of having the game set it out for you.

Level 15: This one is frustrating because you have to wait to make the dash and then the entryway often deflects you, it wouldn't be as bad if the opening was curved inwards to be a gentler slope. You still have to work out the solution even if you make it easier.

Level 16: The 3-star is a bit too generous.

I stopped doing 3 stars after level 21, too much fine tuning with the timing.

Submitted

nice death effect

Submitted

This is really great.  Simple premise, nice graphics, and good difficulty curve.  I could see this being a massive hit on the IOS/android market.

Honestly can't think of any negative feedback.  It's just a solid, fun game.

Submitted

Interesting premise. I noticed that holding on to space with an empty bar still plays the sound effect.

Add in one of those Jump King-like towers and then the advertising writes itself.

This pretty fun, probably more fit as a mobile game than desktop though.

As said by someone else, not sure if rolling around is expected ? If so it could be a bit faster, if not some levels will be much harder to 3-star.

Submitted

Finished the demo.

I find it interesting when stars are pushed to the right to make the scoring more challenging.

At the end, I had to use the task bar to quit the game because I didn't see any quit to desktop option.

Submitted

Why are the game files called shitty GOAT? Hah. No android version? Also you need to check the box for which OS  this download is for, otherwise you have no idea and the game will probably get looked over. While I'm personally not too fond of the theme, would have prefered some boring spaceships, its decently fun. Everything is very intuitive so you can just start playing immediately and no bugs. Rolling forwards seems like cheating, is it intended? Needs options menu, pretty much just sound options. Control rebinding too I guess, controller support.