The window is tiny and it's kinda annoying. Couldn't go to fullscreen. When the guards play their attack animation there's no way to escape even if you manage to jump away from them. Besides, i can't really say much. Not fun honestly, but it's barely a prototype so i don't think it's worth critiquing anything yet.
I only got up to the latter half of the second stage before giving up. The dog guard at the start of that stage is really hard to incapacitate. I ended up just running past it. You also have a stray tri along the wall of that stage passed the first guard that has collisions.
There should probably be some sort of suspicion meter. Guards become immediately alert at the slightest glimpse of the player if they're not sneaking. It feels unfair.
Sneaking feels jank. Sometimes it's OP and I can walk almost up to the face of the guard (maybe because it was a penguin?), other times it's basically useless. Consider adding ways the player can interact with the environment to obscure themselves with too.
Definitely feels like an early build. Needs to cook more but has potential. The environmental art of nolgorb was pretty good so I think you can pull it off.
It kinda works? The initial window is tiny and immideately locks the mouse, it's insanely hard to get to fullscreen - which is probably the hardest part of the game.
Controls are a bit wonky, and it's not immideately apparent that it's a stealth game. But it kinda works? Managed to get to the third stage without many issues. Going over beams near the ceiling over many enemies is very nice but not challenging.
But yeah, lacks content. Severely lacks content, unfortunately.
the presentation is cute, although im not sure if thats because of the capsule dudes the stealth mechanics need to be way more obvious and communicated to not be frustrating, right now theres a lot of guess work simple stealth gameplay can be fun, however, just keep at it
I like this, but it feels like its early days. You need to lean into the lighting more, really push more brightly and dimly lit sections, strong color choice for the lighting used too. Audio effects and dialogue would contribute a great deal of humor- tossing in some generic mook gossip to listen to is a big plus. At this stage, even including it as small closed caption style text at the bottom would still deliver the idea, without needing to put in placeholder voice acted dialogue or pay anyone.
Please lean all in on the sex appeal. Not every guard needs to be a big titty Doberman, but I wouldn't complain if there was plenty along that line in your final release. On that note, different guard types - denoted by being different characters (Doberman, Cat?, etc) with distinct idle/ at work silhouettes would go a long way to clearly informing the player what sort of threats they need to look out for, while leaning into your strong character design skills.
Maybe a hub area for relaxing and socializing with NPC's/ clients, and a shopkeeper for upgrades? I only suggest this, because whenever I see your stuff the most appealing part that comes to mind is your unique characters.
I played on windows and did not have issues advancing up to the tuna level btw.
I can see the meme potential if you have silly interactions like sliding on a banana, grabbing enemies and throwing them into a fountain or off a building, poisoning a tuna sandwich etc
I'll assume this is peculiar to the Linux build since Federx also mentioned it but I think the third level is impossible to beat (on Linux). I don't know what the objectives are supposed to be and you cannot kill the enemies unless you break the game (it looks funny, though).
finished the first two levels, the third one does not seem to be completable yet i don't know why, but the "objectives" list i saw in some of your clips appeared simply as "null" for me
i like the concept, i'm a big fan of stealth games personally
Comments
The window is tiny and it's kinda annoying. Couldn't go to fullscreen. When the guards play their attack animation there's no way to escape even if you manage to jump away from them. Besides, i can't really say much. Not fun honestly, but it's barely a prototype so i don't think it's worth critiquing anything yet.
I only got up to the latter half of the second stage before giving up. The dog guard at the start of that stage is really hard to incapacitate. I ended up just running past it. You also have a stray tri along the wall of that stage passed the first guard that has collisions.
There should probably be some sort of suspicion meter. Guards become immediately alert at the slightest glimpse of the player if they're not sneaking. It feels unfair.
Sneaking feels jank. Sometimes it's OP and I can walk almost up to the face of the guard (maybe because it was a penguin?), other times it's basically useless. Consider adding ways the player can interact with the environment to obscure themselves with too.
Definitely feels like an early build. Needs to cook more but has potential. The environmental art of nolgorb was pretty good so I think you can pull it off.
It kinda works? The initial window is tiny and immideately locks the mouse, it's insanely hard to get to fullscreen - which is probably the hardest part of the game.
Controls are a bit wonky, and it's not immideately apparent that it's a stealth game. But it kinda works? Managed to get to the third stage without many issues. Going over beams near the ceiling over many enemies is very nice but not challenging.
But yeah, lacks content. Severely lacks content, unfortunately.
the presentation is cute, although im not sure if thats because of the capsule dudes
the stealth mechanics need to be way more obvious and communicated to not be frustrating, right now theres a lot of guess work
simple stealth gameplay can be fun, however, just keep at it
There isn't really anything there yet to give Feedback on. Don't give up Dingodev, finish a Game for once.
I like this, but it feels like its early days. You need to lean into the lighting more, really push more brightly and dimly lit sections, strong color choice for the lighting used too. Audio effects and dialogue would contribute a great deal of humor- tossing in some generic mook gossip to listen to is a big plus. At this stage, even including it as small closed caption style text at the bottom would still deliver the idea, without needing to put in placeholder voice acted dialogue or pay anyone.
Please lean all in on the sex appeal. Not every guard needs to be a big titty Doberman, but I wouldn't complain if there was plenty along that line in your final release. On that note, different guard types - denoted by being different characters (Doberman, Cat?, etc) with distinct idle/ at work silhouettes would go a long way to clearly informing the player what sort of threats they need to look out for, while leaning into your strong character design skills.
Maybe a hub area for relaxing and socializing with NPC's/ clients, and a shopkeeper for upgrades? I only suggest this, because whenever I see your stuff the most appealing part that comes to mind is your unique characters.
I played on windows and did not have issues advancing up to the tuna level btw.
I can see the meme potential if you have silly interactions like sliding on a banana, grabbing enemies and throwing them into a fountain or off a building, poisoning a tuna sandwich etc
I like it.
Cute stealth game. The booba dogs almost seem out of place.
The level 2 guard didn't spot me when I didn't move/when I sneaked until he passed the corner
I'll assume this is peculiar to the Linux build since Federx also mentioned it but I think the third level is impossible to beat (on Linux). I don't know what the objectives are supposed to be and you cannot kill the enemies unless you break the game (it looks funny, though).
https://www.twitch.tv/videos/2343228056
Kino. Didn’t understand how to solve the Tuna level. (Can it be solved?) Anw, music is banging. Enemy AI fortunately kinda forgiving.
I didnt see the wolf girl in the cover, just cylinder dogs. And it was too hard.
finished the first two levels, the third one does not seem to be completable yet
i don't know why, but the "objectives" list i saw in some of your clips appeared simply as "null" for me
i like the concept, i'm a big fan of stealth games personally