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Semi-Social NPCs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #27 | 3.045 | 3.045 |
Presentation | #30 | 2.636 | 2.636 |
Overall | #34 | 2.515 | 2.515 |
Fun | #41 | 1.864 | 1.864 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Sorry for everyone whom I did not respond directly. Everyone has been super kind and respectful.
It is not really playable or anything, unfortunately I did not find that much time to work in this.
I am planning to keep working on the game, so maybe one day you'll find this in a much better state.
Thank you so much!
Interesting concept for a game. I'm not sure what's going on, but no matter what I typed into the dialog box the game states that I responded to the AI with "hey".
Interesting concept but I couldn't really see the link between what I typed and the text output near the top of the screen.
Cool experimental social game, I think I had saw this kind of experimental game which also involves social NPC stuff, it's called Terasology, although this open source is more on Minecraft-like genre, it has their official mods which testing on RPG dialogs and other AI experiments, not really playable, but cool to see something like that being put to test.
Nice entry!
Thank you for your comment.
I actually also created a mod for Skyrim called Social NPCs, there types of games are very fun to try out stuff like this, related to a more social AI.
Thank you!
Cool idea, all it needs is some fleshing out with more content (obviously difficult in a jam). Maybe more phrases the player can say, or more ways to interact with the world/npcs
An interesting idea - the first time I played I spoke to one of the NPCs and they kept chatting and chatting, even after I said "goodbye". Very realistic mimicry of some people! I gave it another go and had some more reasonable conversations. I think the feed could be more focused on the people around me, I got a lot of info about other NPCs talking to each other and "feeling emotional". It was a novel concept though, nice job!
Some technical tips with Itch + Unity WebGL: Add 42 to your Itch.io height to fit in the Unity fullscreen bar, and uncheck Itch's "enable fullscreen button" option. It masks Unity's native one, and doesn't actually affect the playable space.
Cool idea! I liked talking to the NPCs although it was difficult to know what to say and what reaction you would get. At one point I tried "Can you help me?" to see what would happen and it caused the NPC to become emotional and leave, haha. Overall, interesting concept, and with a few more input sentences to map to it could be amazing!
Neat idea! I think someone else mentioned it already, but it might be better if the focus would be on the dialog box when it appears, so the players doesn't have to switch between mouse and keyboard.
Very neat idea, would love to see it fleshed out more
I'll try!
Thank you for the support!
This was interesting. I like the concept and it would have been really interesting if you had been able to tie in GPT-3. I wonder if one of the language models from hugging face would work well enough to complete the prototype / experiment? .. Very cool idea though
It would be really interesting to use different language models and compare the results regarding player's perception of intelligence.
Another interesting issue to tackle would be the delay between answering the agent and the game and model processing the response.
Thank you for the feedback!
Interesting experimentation on NPCs, they were fun to talk an look wandering about. Only wished there was a goal or story.
Thank you for your comment!
I agree, my plan was to create an emergent narrative where, if the characters are smart and social enough, the narrative would unfol narrative, but at the moment, it is very far from that ^^
When an NPC goes to speak to you, it steals focus from the controls but does not focus the input box, so you have to move your hands from the keyboard, click, and bring your hands back. Seems like a silly thing but I found it to be really frustrating. I like the idea of the game, and putting together a world like this is respectably tricky, but I feel like a game like this would need more polish than is possible during a jam timeframe.
Thank you for the feedback :)
I absolutely agree with you and I plan to keep workinh on it at least as a proof of concept.
interesting idea, I sadly couldnt move anymore after saying bye to the first NPC :(
Thank you for your comment :) I have updated and hopefully it is a bit better ^^