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A jam submission

Blessed SheepView game page

You are the S.H.E.P.H.E.R.D. You guide the flock.
Submitted by Tzeryushi (@tzeryushi), glass_double — 1 hour, 36 minutes before the deadline
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Blessed Sheep's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#284.1524.152
Fun#743.6363.636
Presentation (graphics, audio)#794.0304.030
Originality#1833.3333.333

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
The main mechanic of the game revolves around switching modes to give you an advantage against your opponent. Building combos also pushes you into a super mode! Mode mode mode.

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Comments

Viewing comments 8 to 1 of 28 · Previous page · First page
Submitted(+1)

Amazing job!  Really impressive all around. My only criticism is that the dialogue is a bit long winded. I would prefer if I could listen to the dialogue while fighting the enemies so retrying is faster. I'm definitely going to try to beat all the levels.

Developer(+1)

I definitely feel the same way, it's a bit at odds with the rest of the pacing. I'm gonna add a speed up/skip system for the dialogue to make it a bit less tedious. Thanks so much for playing!

Submitted(+1)

Gameplay is killer and the balance of each of the 3 modes is perfect, it never felt like there was any one ‘best mode’ to stay in. I also enjoyed the differing movement speeds between each of the modes, it adds some nice variational intensity. Once the recognition of each colour becomes quick and natural, the game really clicks and it becomes a blast to play. Great writing and worldbuilding too.

Developer

Awesome, glad it resonated! Thanks so much!

Submitted(+1)

Very smooth and polished, feels good to play. I wonder if the game would benefit from being simplified, maybe just two modes (black and white?) and no special abilities, and then just lean heavily into the main mechanic, designing everything else around that. Anyways, I really liked this iteration.

Developer

The original idea was based around rock paper scissors, so I wanted to capitalize on the dynamic of a trifecta. I do get that it throws a lot a you from the get go though. Thanks for playing!

Submitted(+1)

There's an impressive amount of small details in this that I really appreciate in games, primarily in the presentation but in the gameplay also. Good work!

Developer

Thanks so much for playing!

Submitted(+1)

Incredible idea on how to interpret the theme for this jam! The visual effects and overall aesthetics are really appealing to look at. Switching through the color wheel feels satisfying and that RGB screen transition is chefs kiss. 

Developer(+1)

Thanks so much! I'm normally not good at making aesthetic choices so I tried to put a little more oomph into this one.

Submitted(+1)

AMAZING aesthetics! Very satisfying to shoot and overall job well done!

Developer

Thanks! I tried my best to nail the game feel in the time I had.

Submitted(+1)

Fun game! Very well tuned & sound/visuals were impressive.

Developer

Thanks so much!

Submitted(+1)

Looks and plays great, the visual effects are really cool but an option to tune them down would have been nice as they gave me a headache towards the end.

Developer(+1)

I'm sorry to hear that! Was it the CRT shader or the screen shake? Certainly not aiming to get anyone sick. Once the jam ends I can add a slider that affects the intensity.

Submitted(+1)

No harm done, just stopped playing a bit sooner than I would have otherwise. I think it was mostly the glitch effect but I'm not sure.

Viewing comments 8 to 1 of 28 · Previous page · First page