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A jam submission

FacetView game page

Will the madness end?
Submitted by Jessymphony (@JessymphonyDev), TheBlackSolace, Lizzy Harriss, Duski (@sam_palinn) — 12 hours, 10 minutes before the deadline
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Facet's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.6674.667
Originality#44.6974.697
Fun#134.1524.152
Presentation (graphics, audio)#204.5154.515

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
Within the game, the player must jump between eight entirely different game-modes to balance tasks, dangers, and objectives. Each game/mode touches or affects the others in various ways to be discovered.

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted(+2)

This game has excellent music and theming, really eerie vibes and original take on the mode theme also ! really great work !

Developer

Thank you so much!!!

Submitted(+2)

Incredibly well thought out. The learning experience was tough, but I stuck it through and slowly began to learn more bit by bit. Really loved seeing things come together. Especially the connections between some modes (like power going out, or things to find in some modes that help you in other modes). Great job!

Developer(+1)

Thank you so much! The new player experience, is in my opinion, the weakest part of the game, trying to balance replayability being quick and snappy with not making the pacing too frantic at the beginning was rough. The game is really fun to learn how to beat, but learning how to play can be fairly frustrating for some.

Again, thank you for the really kind words!

Submitted(+2)

this game is super sick. art style and music are awesome. the variety in the modes is pretty great, and they controlled great. too bad i suck at this game lol, would love to see how it ends. awesome job!

Developer

Thank you so much!!! I believe in you! :D

Submitted (1 edit) (+2)

Wow, Really cool way to have different game genres/modes in a single screen. I had a similar idea of multiple genre as game mode but your execution blows away mine lol. I was amazed by the interaction between the different game modes/screens. Managed to somehow beat the game in my second attempt, failed the farm (i sort of ignored it) and platformer screen . I'm curious is there is a different ending to succeed in all the games? 

Amazing job btw, really loved the visuals, tense gameplay and everything!

Developer

Thank you very much! There is not, I would've liked to have done that, in fact we wanted to have a big ending sequence to finish out the game, but time was too short. 

Thank you though. Your words are immensely meaningful, thank you for taking the time to write this. :)

Submitted(+2)

this is my current favorite entry in the game jam. all of the modes were engaging, i loved how all of the modes worked together and the ux is really clean. i personally felt like the farm mode is way too much more important than the other modes, but i can kinda get it if that was a deliberate choice that you want to force the player to learn on subsequent runs. in a similar vein, corn was also by far the most important resource to the point where it felt bad when i got anything else. i would have liked to have seen the other resources be useful in multiple places in a similar manner as corn. despite that, this is still easily one of the best games of the jam.

Developer(+1)

Thank you so much! That's a lovely compliment. 

You can probably imagine balancing this was a nightmare. If we had a couple more months it would've been neat to really dig deep and find fun ways to make the other resources more important or balance out mode priority in cool ways, alas time was running short.

Thank you so much!!!

Submitted(+2)

Concept, presentation and implementation are all really impressive, great job!

Developer

Thank you so very much!

Submitted(+2)

Amazing job with this game. Hope it gets more recognition as the next few days go on with voting. I'm most impressed with the pacing of each "game", the overall design, sound, and everything fits so well together. Congrats to the entire team on this one. You guys should be proud!

Developer

Thank you so much, we are very satisfied seeing all the incredible responses. It means so much. :)

Submitted (1 edit) (+2)

This is my favorite game I've played this jam. In games we want to succeed but this game plays with that expectation. No one ever wants to fail but here, you have to accept that you will! I love the abstractness of it all and there are so many meaningful messages that can be taken from the gameplay. 

Amazing game. 

Developer (1 edit) (+2)

Thank you so so much for your comment, I can't express how much the reception means to me and the team.

Regardless, thank you so so much!

Developer(+1)

collectively blushing rn

Submitted(+2)

So far the most underrated game I've seen. Shouts out to the animator. Words fail me. It's fun, it's extremely unsettling, it is a very unique concept. I did get a crash, however. I have not yet beat it but will be coming back to this one. 5/5.

Developer

Thank you so much! Sorry for the crash, would love to know what happened, as I was hoping I caught all the errors.

Thank you so much for the ratings though, we're all so happy with the game as a whole and hoping it gets more visibility as time goes on. :)

Submitted(+3)

Incredible how much you got done in the amount of time we had. Kudos! 
If you're planning on working on this more I'd suggest a few changes for clarity -
1 - When you first enter a square two different text boxes pop up. One I'm assuming to "teleport back" and the other that describes wtf is happening. I couldn't make out either in the first square I entered or the last square I entered, even though I was ready to try and read it on the last square. It also disappears so quickly I  couldn't read all of the text on the longer form ones. I get that the theme is "anxiety" but not being able to read an initial description and having to pull up the controls immediately after entering a square because it was too short was a bit much. lol
2 - I love the style. Black and white is a vibe. Really fits the game. But you lose legibility on things like the gas meter for the car. 3/4 of the time I couldn't even see it because it was black UI on a black background. There were a few other things but honestly can't remember them all because... well there's a lot going on. 
3 - I don't know if the text I missed when first entering a square were the controls or the instructions but sometimes I just didn't know wtf to do. I kept the Tomagachi fed and watered the whole time and it was always pissed at me the whole time. When I first went to the debt collector it said "pay $100" so I did and he didn't go away. Next time I did it again then finally noticed the "Debt $3000" and so I just started mashing the pay button before he said "I knew you couldn't pay it" and closed out the game. Which I spent quite a bit of time trying to re-open not realizing I "lost that game" and couldn't.
Generally I don't give this much feedback but you guys clearly put in an ass load of effort to make this and it shows so I figured I'd give some constructive criticisms in case you're planning on further developing because it was a hell of a game and I wouldn't be surprised if you did. Seriously great job!

Developer(+2)

Thank you so much for your kind words. I don't disagree with basically anything you said. appreciate the feedback! :D

(+2)

Facet is an intense, intriguing, and unique experience with fantastic replayability. Balancing 8 games at once may sound overwhelming, and it initially was, but the more I played and experimented with each game, the more I understood which ones to prioritize. At that point, the game became less about the difficulty and more about solving the deeper mysteries within. The gameplay itself is fast-paced, polished, and most importantly: fun. The aesthetic, sound, and music give the game an eerie atmosphere that fits the dark undertone. I love how the music is one track that changes instrumentation depending on the game you’re in. Overall, what an incredibly enjoyable and engaging experience! Hats off to the entire team for expertly creating this so quickly. God bless you all!

Developer (1 edit) (+1)

Thank you so much! Glad our hard work is getting noticed  - you're gonna make us/me cry 🥲

Submitted(+2)

This game is amazing. The monochrome art style feels really unique and the concept is also really well done!

Developer(+1)

Thank you so much!

Submitted(+2)

Wow this game is insane! congrats on making this! Love the aesthetics, the sound and the graphic fit perfectly. There is so much content here, I could spend another 8 hours on this probably!

Developer(+1)

Thank you so much! I'm super proud of the team on this and I'm sure they appreciate the compliments! :D

Submitted (1 edit) (+3)

I'm in absolute awe that you guys managed to complete this game in 19 days. Me and my team struggled to make one game and you guys made eight. absolutely incredible work. I still haven't beaten it yet, but I'm definitely gonna. I just need a little more corn...

Developer(+2)

Yeah, I think I went a bit crazy near the end, the only thing worse than creating 8 games, is bug fixing 8 games. Thank you so much for the kind words. :)

Submitted(+3)

This is seriously impressive. I love the concept and aesthetic! It's pretty overwhelming, I would have been impressed with 4 minigames, but 8? If they were streamlined a little more I think this would be perfect.

Developer(+1)

Thank you so much, you're too kind. :)

Submitted(+3)

This game is currently (literally) underrated. I love a lot of things about it, dripping in style, creative use of different modes and game types, and a consistent adherence to the theme/story. My only complaint is that it has a lot going on, the pacing seems a bit fast but that might be intentional for replayability. I would find myself in a new "mode" but the instructions flash on the screen and I'm not 100% sure of my goals or how to play still. It gets easier with more play but it's frustrating to fail feeling like I never got a chance. Slowing the pacing would help in this regard. Overall I'm super impressed, this is a cool game!!

Developer(+1)

Thank you so much! 

Submitted(+4)

WOW What an experience this game is. I had such a blast exploring all the different squares. You guys really out did yourselves! The art and music, overall vibe is just fantastic as well!

Developer (2 edits) (+2)

Thank you so much for the kind words. I'm very proud of what we accomplished and I'm even more thrilled to see you enjoy it. :)

Submitted(+3)

woah. i’m gonna have to come back to this one and play it more after i’ve collected myself; this might be the most overwhelming, anxiety-inducing game i’ve played so far this jam. ^^” it’s a lot to take in all at once, but it’s INCREDIBLE! the presentation is SO unique, i love how you’ve made it so you have to play in a tiny corner of the screen instead of just swapping the whole view between gamemodes. i absolutely adore the art style - the extremely limited palette makes it so much more terrifying. the game is very, very difficult, but maybe i’ll be able to get better at it and learn more about it over time. (if i don’t give myself a heart attack, that is!) this is so unique and SO good, it’s such a shame that it doesn’t have that many ratings right now!

Developer(+2)

Thank you so much! Sorry for the heart attack! 

Submitted(+5)

This is an incredible game. The interwoven complexity, the way the game changes as you begin to understand it, not to mention how well it suits the theme...this rocks. Each time I got a little bit further, grasped a bit more, it motivated me to keep going and explore all the game had to offer. Excellent design, great aesthetic, cool concept. You all get all the praise I have to give for making something so engaging in so short a time span. Kudos. More eyes need to be on this.

Developer(+2)

Thank you so much. Comments like these inspire me and the team and make it all worth it. Thank you for the beautiful words! :)

Submitted(+3)

This is intricate, intense, and beautiful.

Submitted(+3)

So my friend and I finally finished the game, and it was an awesome experience! It’s unconventional - I’ve never played anything even a little bit like this, and yet everything holds together perfectly. There’s a perpetual frantic energy throughout, but it’s so varied and dynamic that it never gets tiring or too much. I haven’t come across a game this captivating in a long time, and I really hope this gets a lot more attention. Great work.

Developer(+1)

Thank you so much for your kind words, this means a lot to me and the team!

Viewing comments 20 to 1 of 29 · Previous page · First page